The success of several Open Source TM software systems, e.g., Apache, Bind, Emacs, and Linux, has recently sparked interest in studying and emulating the software engineering principles underlying this innovative development and use model. Certain aspects of the Open Source development method, e.g., community building, open discussions for requirements and features, and evolvable and modular designs are having fundamental and far reaching consequences on general software engineering practices.To leverage such Open Source methods and tools, we have defined an innovative software engineering paradigm for large corporations: Progressive Open Source (POS). POS leverages the power of Open Source methods and tools for large corporations in a progressive manner: starting from completely within the corporation, to include partner businesses, and eventually complete Open Source. In this paper we present the design goals and principles for POS. We illustrate POS with two programs in HP: Corporate Source and the Collaborative Development Program (CDP). We present early results from both these programs suggesting the power and necessity of POS for all modern large corporations.
Asking friends, colleagues, or other trusted people to help answer a question or find information is a familiar and tried-and-true concept. Widespread use of online social networks has made social information seeking easier, and has provided researchers with opportunities to better observe this process. In this paper, we relate question answering to tie strength, a metric drawn from sociology describing how close a friendship is.We present a study evaluating the role of tie strength in question answers. We used previous research on tie strength in social media to generate tie strength information between participants and their answering friends, and asked them for feedback about the value of answers across several dimensions. While sociological studies have indicated that weak ties are able to provide better information, our findings are significant in that weak ties do not have this effect, and stronger ties (close friends) provide a subtle increase in information that contributes more to participants' overall knowledge, and is less likely to have been seen before.
One-way, dataflow constraints are commonly used in graphical interface toolkits, programming environments, and circuit applications. Previous papers on dataflow constraints have focused on the design and implementation of individual algorithms. In contrast, this article focuses on the lessons we have learned from a decade of implementing competing algorithms in the Garnet and Amulet graphical interface toolkits. These lessons reveal the design and implementation tradeoffs for different one-way, constraint satisfaction algorithms. The most important lessons we have learned are that (1) mark-sweep algorithms are more efficient than topological ordering algorithms; (2) lazy and eager evaluators deliver roughly comparable performance for most applications; and (3) constraint satisfaction algorithms have more than adequate speed, except that the storage required by these algorithms can be problematic.
Pixel-based methods are emerging as a new and promising way to develop new interaction techniques on top of existing user interfaces. However, in order to maintain platform independence, other available low-level information about GUI widgets, such as accessibility metadata, was neglected intentionally. In this paper, we present a hybrid framework, PAX, which associates the visual representation of user interfaces (i.e. the pixels) and their internal hierarchical metadata (i.e. the content, role, and value). We identify challenges to building such a framework. We also develop and evaluate two new algorithms for detecting text at arbitrary places on the screen, and for segmenting a text image into individual word blobs. Finally, we validate our framework in implementations of three applications. We enhance an existing pixel-based system, Sikuli Script, and preserve the readability of its script code at the same time. Further, we create two novel applications, Screen Search and Screen Copy, to demonstrate how PAX can be applied to development of desktop-level interactive systems.
As software systems grow in size and use more third-party libraries and frameworks, the need for developers to understand unfamiliar large codebases is rapidly increasing. In this paper, we present a tool, Relo, that supports developers' understanding by allowing interactive exploration of code. As the developer explores relationships found in the code, Relo builds and automatically manages the context in a visualization, thereby helping build the developer's mental representation of the code. Developers can group viewed artifacts or use the viewed items to ask Relo for further exploration suggestions, with Relo providing features to limit the growth of the diagram. To ensure developers don't get overwhelmed, Relo has been built with a user-centered approach, and preliminary evaluations with developers exploring new code have shown them to find the tool intuitive and helpful.
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