BackgroundStroke is the primary cause of adult disability. To support this large population in recovery, robotic technologies are being developed to assist in the delivery of rehabilitation. This paper presents an automated system for a rehabilitation robotic device that guides stroke patients through an upper-limb reaching task. The system uses a decision theoretic model (a partially observable Markov decision process, or POMDP) as its primary engine for decision making. The POMDP allows the system to automatically modify exercise parameters to account for the specific needs and abilities of different individuals, and to use these parameters to take appropriate decisions about stroke rehabilitation exercises.MethodsThe performance of the system was evaluated by comparing the decisions made by the system with those of a human therapist. A single patient participant was paired up with a therapist participant for the duration of the study, for a total of six sessions. Each session was an hour long and occurred three times a week for two weeks. During each session, three steps were followed: (A) after the system made a decision, the therapist either agreed or disagreed with the decision made; (B) the researcher had the device execute the decision made by the therapist; (C) the patient then performed the reaching exercise. These parts were repeated in the order of A-B-C until the end of the session. Qualitative and quantitative question were asked at the end of each session and at the completion of the study for both participants.ResultsOverall, the therapist agreed with the system decisions approximately 65% of the time. In general, the therapist thought the system decisions were believable and could envision this system being used in both a clinical and home setting. The patient was satisfied with the system and would use this system as his/her primary method of rehabilitation.ConclusionsThe data collected in this study can only be used to provide insight into the performance of the system since the sample size was limited. The next stage for this project is to test the system with a larger sample size to obtain significant results.
We examine linear regression problems where some features may only be observable at a cost (e.g., in medical domains where features may correspond to diagnostic tests that take time and costs money). This can be important in the context of data mining, in order to obtain the best predictions from the data on a limited cost budget. We define a parsimonious linear regression objective criterion that jointly minimizes prediction error and feature cost. We modify least angle regression algorithms commonly used for sparse linear regression to produce the ParLiR algorithm, which not only provides an efficient and parsimonious solution as we demonstrate empirically, but it also provides formal guarantees that we prove theoretically.
Coactive learning is an online problem solving setting where the solutions provided by a solver are interactively improved by a domain expert, which in turn drives learning. In this paper we extend the study of coactive learning to problems where obtaining a globally optimal or near-optimal solution may be intractable or where an expert can only be expected to make small, local improvements to a candidate solution. The goal of learning in this new setting is to minimize the cost as measured by the expert effort over time. We first establish theoretical bounds on the average cost of the existing coactive Perceptron algorithm. In addition, we consider new online algorithms that use cost-sensitive and Passive-Aggressive (PA) updates, showing similar or improved theoretical bounds. We provide an empirical evaluation of the learners in various domains, which show that the Perceptron based algorithms are quite effective and that unlike the case for online classification, the PA algorithms do not yield significant performance gains.
Imitation Learning (IL) is a popular approach for teaching behavior policies to agents by demonstrating the desired target policy. While the approach has lead to many successes, IL often requires a large set of demonstrations to achieve robust learning, which can be expensive for the teacher. In this paper, we consider a novel approach to improve the learning efficiency of IL by providing a shaping reward function in addition to the usual demonstrations. Shaping rewards are numeric functions of states (and possibly actions) that are generally easily specified, and capture general principles of desired behavior, without necessarily completely specifying the behavior. Shaping rewards have been used extensively in reinforcement learning, but have been seldom considered for IL, though they are often easy to specify. Our main contribution is to propose an IL approach that learns from both shaping rewards and demonstrations. We demonstrate the effectiveness of the approach across several IL problems, even when the shaping reward is not fully consistent with the demonstrations.
Abstract-This paper presents an automated system for a rehabilitation robotic device that guides stroke patients through an upper-limb reaching task. The system uses a partially observable Markov decision process (POMDP) as its primary engine for decision-making. The POMDP allows the system to automatically modify exercise parameters to account for the specific needs and abilities of different individuals, and to use these parameters to take appropriate decisions about stroke rehabilitation exercises. The performance of the system was evaluated through various simulations and by comparing the decisions made by the system with those of a human therapist for a single patient. In general, the simulations showed promising results and the therapist thought the system decisions were believable.
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