Sense of agency (SoA) refers to the experience or belief that one’s own actions caused an external event. Here we present a model of SoA in the framework of optimal Bayesian cue integration with mutually involved principles, namely reliability of action and outcome sensory signals, their consistency with the causation of the outcome by the action, and the prior belief in causation. We used our Bayesian model to explain the intentional binding effect, which is regarded as a reliable indicator of SoA. Our model explains temporal binding in both self-intended and unintentional actions, suggesting that intentionality is not strictly necessary given high confidence in the action causing the outcome. Our Bayesian model also explains that if the sensory cues are reliable, SoA can emerge even for unintended actions. Our formal model therefore posits a precision-dependent causal agency.
The consideration of human feelings in automated music generation by intelligent music systems, albeit a compelling theme, has received very little attention. This work aims to computationally specify a system's music compositional intelligence that tightly couples with the listener's affective perceptions. First, the system induces a model that describes the relationship between feelings and musical structures. The model is learned by applying the inductive logic programming paradigm of FOIL coupled with the Diverse Density weighting metric over a dataset that was constructed using musical score fragments that were handlabeled by the listener according to a semantic differential scale that uses bipolar affective descriptor pairs. A genetic algorithm, whose fitness function is based on the acquired model and follows basic music theory, is then used to generate variants of the original musical structures. Lastly, the system creates chordal and non-chordal tones out of the GA-obtained variants. Empirical results show that the system is 80.6% accurate at the average in classifying the affective labels of the musical structures and that it is able to automatically generate musical pieces that stimulate four kinds of affective impressions, namely, favorableunfavorable, bright-dark, happy-sad, and heartrending-not heartrending.
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