Young children develop causal knowledge through everyday family conversations and activities. Children's museums are an informative setting for studying the social context of causal learning because family members engage together in everyday scientific thinking as they play in museums. In this multisite collaborative project, we investigate children's developing causal thinking in the context of family interaction at museum exhibits. We focus on explaining and exploring as two fundamental collaborative processes in parent–child interaction, investigating how families explain and explore in open‐ended collaboration at gear exhibits in three children's museums in Providence, RI, San Jose, CA, and Austin, TX. Our main research questions examined (a) how open‐ended family exploration and explanation relate to one another to form a dynamic for children's learning; (b) how that dynamic differs for families using different interaction styles, and relates to contextual factors such as families' science background, and (c) how that dynamic predicts children's independent causal thinking when given more structured tasks. We summarize findings on exploring, explaining, and parent–child interaction (PCI) styles. We then present findings on how these measures related to one another, and finally how that dynamic predicts children's causal thinking. In studying children's exploring we described two types of behaviors of importance for causal thinking: (a) Systematic Exploration: Connecting gears to form a gear machine followed by spinning the gear machine. (b) Resolute Behavior: Problem‐solving behaviors, in which children attempted to connect or spin a particular set of gears, hit an obstacle, and then persisted to succeed (as opposed to moving on to another behavior). Older children engaged in both behaviors more than younger children, and the proportion of these behaviors were correlated with one another. Parents and children talked to each other while interacting with the exhibits. We coded causal language, as well as other types of utterances. Parents' causal language predicted children's causal language, independent of age. The proportion of parents' causal language also predicted the proportion of children's systematic exploration. Resolute behavior on the part of children did not correlate with parents' causal language, but did correlate with children's own talk about actions and the exhibit. We next considered who set goals for the play in a more holistic measure of parent–child interaction style, identifying dyads as parent‐directed, child‐directed, or jointly‐directed in their interaction with one another. Children in different parent–child interaction styles engaged in different amounts of systematic exploration and had parents who engaged in different amounts of causal language. Resolute behavior and the language related to children engaging in such troubleshooting, seemed more consistent across the three parent–child interaction styles. Using general linear mixed modeling, we considered relations within s...
NutzungsbedingungenThere is a growing commitment within science centres and museums to deploy computerbased exhibits to enhance participation and engage visitors with socio-scientific issues. As yet however, we have little understanding of the interaction and communication that arises with and around these forms of exhibits, and the extent to which they do indeed facilitate engagement. In this paper, we examine the use of novel computer-based exhibits to explore how people, both alone and with others, interact with and around the installations. The data are drawn from video-based field studies of the conduct and communication of visitors to the Energy Gallery at London's Science Museum. The paper explores how visitors transform their activity with and around computer-based exhibits into performances, and how such performances create shared experiences. It reveals how these performances can attract other people to become an audience to an individual's use of the system and subsequently sustain their engagement with both the performance and the exhibit. The observations and findings of the study are used to reflect upon the extent to which the design of exhibits enables particular forms of co-participation or shared experiences, and to develop design sensitivities that exhibition managers and designers may consider when wishing to engender novel ways of engagement and participation with and around computer-based exhibits. Hermanson, 1995;Hennes, 2002; Perry, 1989Perry, , 1993 Semper, 1990). As a result such institutions grapple with ways to support visitor engagement with science, and are thus concerned with visitor attitudes towards both science and representations of science. The authors of this paper, being a mix of academic researchers and practitioners at a science museum, respect that museum educators and exhibit developers take seriously the challenge of making subjects commonly perceived as boring or difficult engaging and have worked to develop ways to draw visitors into exhibits that aim to teach complex concepts from which most visitors would normally shy away. As such, a common task for those within the museum community, and perhaps more broadly within science education, is -how do you make the seemingly tedious engaging?Computer-based exhibits, particularly simulations and games, are often seen by museum educators and designers as a way forward -a means of engaging visitors with complex concepts in innovative ways (Farmelo & Carding, 1997 This paper seeks to contribute to the knowledgebase by looking at participation, and in particular how shared experiences arise both in and through visitors' performative activity with and around computer-based exhibits in the Energy Gallery at London's ScienceMuseum -exhibits that have been designed with, among other aims, the intention of engendering a range of activities that might be of interest to both the user(s) and the observers. Drawing upon field observations and video recordings of visitors' verbal and bodily conduct, this paper explores the social organi...
In museum settings, caregivers support children's learning as they explore and interact with exhibits. Museums have developed exhibit design and facilitation strategies for promoting families' exploration and inquiry, but these strategies have rarely been contrasted. The goal of the current study was to investigate how prompts offered through staff facilitation vs. labels printed on exhibit components affected how family groups explored a circuit blocks exhibit, particularly whether children set and worked toward their own goals, and how caregivers were involved in children's play. We compared whether children, their caregivers, or both set goals as they played together, and the actions they each took to connect the circuits. We found little difference in how families set goals between the two conditions, but did find significant differences in caregivers' actions, with caregivers in the facilitation condition making fewer actions to connect circuits while using the exhibit, compared to caregivers in the exhibit labels condition. The findings suggest that facilitated and written prompts shape the quality of caregiver-child interactions in distinct ways.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.