The simulation of surface resolved particles is a valuable tool to gain more insights in the behaviour of particulate flows in engineering processes. In this work the homogenized lattice Boltzmann method as one approach for such direct numerical simulations is revisited and validated for different scenarios. Those include a 3D case of a settling sphere for various Reynolds numbers. On the basis of this dynamic case, different algorithms for the calculation of the momentum exchange between fluid and particle are evaluated along with different forcing schemes. The result is an updated version of the method, which is in good agreement with the benchmark values based on simulations and experiments. The method is then applied for the investigation of the tubular pinch effect discovered by Segré and Silberberg and the simulation of hindered settling. For the latter, the computational domain is equipped with periodic boundaries for both fluid and particles. The results are compared to the model by Richardson and Zaki and are found to be in good agreement. As no explicit contact treatment is applied, this leads to the assumption of sufficient momentum transfer between particles via the surrounding fluid. The implementations are based on the open-source C++ lattice Boltzmann library OpenLB.
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