The Electric Energy Consumption Prediction (EECP) is a complex and important process in an intelligent energy management system and its importance has been increasing rapidly due to technological developments and human population growth. A reliable and accurate model for EECP is considered a key factor for an appropriate energy management policy. In recent periods, many artificial intelligence-based models have been developed to perform different simulation functions, engineering techniques, and optimal energy forecasting in order to predict future energy demands on the basis of historical data. In this article, a new metaheuristic based on a Long Short-Term Memory (LSTM) network model is proposed for an effective EECP. After collecting data sequences from the Individual Household Electric Power Consumption (IHEPC) dataset and Appliances Load Prediction (AEP) dataset, data refinement is accomplished using min-max and standard transformation methods. Then, the LSTM network with Butterfly Optimization Algorithm (BOA) is developed for EECP. In this article, the BOA is used to select optimal hyperparametric values which precisely describe the EEC patterns and discover the time series dynamics in the energy domain. This extensive experiment conducted on the IHEPC and AEP datasets shows that the proposed model obtains a minimum error rate relative to the existing models.
In recent years, the enhancement in technology has been envisioning for people to complete tasks in an easier way. Every manufacturing industry requires heavy machinery to accomplish tasks in a symmetric and systematic way, which is much easier with the help of advancement in the technology. The technological advancement directly affects human life as a result. It is found that humans are now fully dependent on it. The online game industry is one example of technology breakthrough. It is now a prominent industry to develop online games at world level. In this paper, our main objective is to analyze major factors which encourage mobile games industry to expand. Analyzing the system and symmetric relations inside can be done into two phases. The first phase is through a TAM Model, which is a very efficient way to solve statistical problems, and the second phase is with machine learning (ML) techniques, such as SVM, logistic regression, etc. Both strategies are popular and efficient in analyzing a system while maintaining the symmetry in a better way. Therefore, according to results from both the TAM model and ML approach, it is clear that perceived usefulness, attitude, and symmetric flow are important factors for game industry. The analytics provide a clear insight that perceived usefulness is an important parameter over behavior intention for the online mobile game industry.
One of the most challenging problems when facing the implementation of computational grids is the system resources effective management commonly referred as to grid scheduling. A rule-based scheduling system is presented here to schedule computationally intensive Bag-of-Tasks applications on grids for virtual organizations. There exist diverse techniques to develop rule-base scheduling systems. In this work, we suggest the joining of a gathering and sorting criteria for tasks and a fuzzy scheduling strategy. Moreover, in order to allow the system to learn and thus to improve its performance, two different off-line optimization procedures based on Michigan and Pittsburgh approaches are incorporated to apply Genetic Algorithms to the fuzzy scheduler rules. A complex objective function considering users differentiation is followed as a performance metric. It not only provides the conducted system evaluation process a comparison with other classical approaches in terms of accuracy and convergence behaviour characterization, but it also analyzes the variation of a wide set of evolution parameters in the learning process to achieve the best performance.
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