What is a good vector representation of an object? We believe that it should be generative in 3D, in the sense that it can produce new 3D objects; as well as be predictable from 2D, in the sense that it can be perceived from 2D images. We propose a novel architecture, called the TL-embedding network, to learn an embedding space with these properties. The network consists of two components: (a) an autoencoder that ensures the representation is generative; and (b) a convolutional network that ensures the representation is predictable. This enables tackling a number of tasks including voxel prediction from 2D images and 3D model retrieval. Extensive experimental analysis demonstrates the usefulness and versatility of this embedding.
We introduce the Action Transformer model for recognizing and localizing human actions in video clips. We repurpose a Transformer-style architecture to aggregate features from the spatiotemporal context around the person whose actions we are trying to classify. We show that by using high-resolution, person-specific, class-agnostic queries, the model spontaneously learns to track individual people and to pick up on semantic context from the actions of others. Additionally its attention mechanism learns to emphasize hands and faces, which are often crucial to discriminate an action -all without explicit supervision other than boxes and class labels. We train and test our Action Transformer network on the Atomic Visual Actions (AVA) dataset, outperforming the state-of-the-art by a significant margin using only raw RGB frames as input.
In this work, we introduce a new video representation for action classification that aggregates local convolutional features across the entire spatio-temporal extent of the video. We do so by integrating state-of-the-art twostream networks [42] with learnable spatio-temporal feature aggregation [6]. The resulting architecture is end-toend trainable for whole-video classification. We investigate different strategies for pooling across space and time and combining signals from the different streams. We find that: (i) it is important to pool jointly across space and time, but (ii) appearance and motion streams are best aggregated into their own separate representations. Finally, we show that our representation outperforms the two-stream base architecture by a large margin (13% relative) as well as outperforms other baselines with comparable base architectures on HMDB51, UCF101, and Charades video classification benchmarks.
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