<pre>Reading is an important activity that is used as a habituation activity for students in elementary school. Classroom Reading Program is a systematic and structured classroom reading program. Comics is one medium that can be used to increase interest in reading learners. Classroom Reading The comic media assisted program is expected to increase students' reading interest in elementary schools. This research method is descriptive qualitative. Research data related to students' interest in reading through the application of classroom reading assisted program comic media collected through questionnaire instruments, then the results of questionnaires were analyzed based on Linkert guidelines. In addition to questionnaires, the techniques used to retrieve data are interviews, observation and documentation studies. The aim of the study was to find out how the application of Classroom Reading was a comic media assisted program in increasing students' reading interest. After the Classroom Reading the comic media assisted program was implemented, it was proven that students' interest in reading increased. The average increase in the interest of learners by 90%.</pre>
Many students in Elementary Schools oftenfind difficulties and even give up to do the test. It means there are things to be improved in learning process in the class. Moreover, they are faced with the challenges of 21 st century learning that emphasize students' critical thinking skills and the use of ICT. Theskills require teacher's interventionby applying ICT-based CrosswordPuzzle media.This study aims to describe the importance of ICT-based Crossword Puzzle media to improve students' critical thinking skills. This research method was qualitative descriptive. The subjects were 48 students of the 4 th grade and 4 teachers from two Elementary Schools in Wonogiri Regency. The data were obtained from observations, questionnaires, interviews, and qualitative data analysis. The results show that the current learning has not been innovative. Crossword Puzzleis needed in accordance with the development of science and technology. It is also a fun game, stimulating students to solve problems. The accuracy in answering questions in it can strengthen the students' critical thinking skills. Therefore, the development of ICT-based Crossword Puzzle is needed to improve critical thinking skills in Elementary Schools to face the challenges of 21 st century education.
The revolution of industry 4.0 has begun to have an impact on the world of education. Learning must be based on the use of ICT (Information and Communication Technology). ICT-based learning media is more interesting than conventional media. In fact, this has not been fully done. This research aimed to find out how far the use of ICT for learning has been implemented by teachers in elementary schools and the impact on students. The research method used is qualitative. The research subjects were teachers and students from 5 elementary schools in Wonogiri Regency. The data were collected using observations, questionnaires and interviews. It was found that ICT-based learning media with the application of an interactive crossword puzzle has benefits including; it can be used as a media or source of learning and the utilization in schools depends on the facilities they have and the motivation of the teacher to use it. The students' involvement in learning to use ICT makes them become passionate about learning. ICT, which is a facility in schools, can be used as a stimulus for teachers to use it in learning. Therefore, we need an understanding for teachers as learning agents to utilize ICT so that they can do thematic learning in elementary schools with maximum results.
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