Central courtyards are primary components of vernacular architecture in Iran. The directions, dimensions, ratios, and other characteristics of central courtyards are critical for studying historical passive cooling and heating solutions. Several studies on central courtyards have compared their features in different cities and climatic zones in Iran. In this study, deep learning methods for object detection and image segmentation are applied to aerial images, to extract the features of central courtyards. The case study explores aerial images of nine historical cities in Bsk, Bsh, Bwk, and Bwh Köppen climate zones. Furthermore, these features were gathered in an extensive dataset, with 26,437 samples and 76 geometric and climactic features. Additionally, the data analysis methods reveal significant correlations between various features, such as the length and width of courtyards. In all cities, the correlation coefficient between these two characteristics is approximately +0.88. Numerous mathematical equations are generated for each city and climate zone by fitting the linear regression model to these data in different cities and climate zones. These equations can be used as proposed design models to assist designers and researchers in predicting and locating the best courtyard houses in Iran’s historical regions.
This paper presents case studies and analysis of agent-based reinforcement learning (RL) systems towards practical applications for specific architecture/engineering tasks using Unity 3D-based simulation methods. Finding and implementing sufficient abstraction for architecture and engineering problems to be solved by agent-based systems requires broad architectural knowledge and the ability to break down complex problems. Modern artificial intelligence (AI) and machine learning (ML) systems based on artificial neural networks can solve complex problems in different domains such as computer vision, language processing, and predictive maintenance. The paper will give a theoretical overview, such as more theoretical abstractions like zero-sum games, and a comparison of presented games. The application section describes a possible categorization of practical usages. From more general applications to more narrowed ones, we explore current possibilities of RL application in the field of relatable problems. We use the Unity 3D engine as the basis of a robust simulation environment.
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