Various attempts were made to reconnect humans with the buildings and places they inhabit. Biophilic design, as the newest theory of reconnection, essentially incorporates organic life into the built environment. This study aims to explore the biophilic concept in architectural design as a literacy reference in the field of architecture. The research method is through literature review and interviews with the primary data source of an architect and one other architect as a secondary data source. The collected data were analyzed using the Biophilia Architecture theory by Prof. Samalavicius (2020). The analysis showed that the primary source was not included in the Biophilia category, while the secondary data sources had applied the Biophilia concept. The study based on the Biophilic Architecture theory concludes that the concept of biophilic design is an architectural approach to solving residential needs problems by bringing the natural atmosphere into space as a therapy for its occupants both psychologically and physiologically. Meanwhile, understanding the creativity of an architect's work can be done through Intangible (intangible) and Tangible (real). The architectural design process consists of the analysis stage, the synthesis stage, and the evaluation stage, which are known as the divergent, transformation, and convergent stages.Abstrak: Berbagai upaya dilakukan untuk menghubungkan kembali manusia dengan bangunan dan tempat yang mereka huni. Desain biofilik sebagai teori rekoneksi terbaru, menggabungkan kehidupan organik ke dalam lingkungan binaan secara esensial. Penelitian ini bertujuan menggali konsep biophilic dalam perancangan arsitektur sebagai referensi literasi dalam bidang arsitektur. Metode penelitian melalui kajian literatur dan interview sumber data primer seorang arsitek dan satu orang arsitek lainnya sebagai sumber data sekunder. Data yang terkumpul dianalisis menggunakan teori Biophilia Architecture oleh Prof. Samalavicius (2020). Hasil analisa menunjukkan sumber primer belum termasuk kategori Biophilia, sedangkan sumber data sekunder telah menerapkan konsep Biophilia. Pengkajian berdasarkan teori Biophilic Architecture disimpulkan bahwa konsep parancangan biophilic merupakan pendekatan arsitek untuk memecahkan permasalahan kebutuhan hunian dengan membawa suasana alam kedalam ruang sebagai terapi bagi penghuninya baik psikologis maupun fisiologis. Sedangkan memahami kreativitas karya arsitek dapat dilakukan melalui Intangible (tak berwujud) dan Tangible(nyata). Proses perancangan arsitektur terdiri dari tahapan analisis, tahap sintesis, dan tahap evaluasi yang dikenal dengan tahap divergen, transformasi, dan konvergen.
Dynamic education must be able to follow the progress of the times that continue to develop. The demands of 21st century skills have an impact on improving the quality of vocational education through innovation of educational facilities and infrastructure that are in line with sustainable development goals in realizing quality education. To achieve this goal, the school seeks to improve the quality of learning through structuring the interior elements of the learning space. The purpose of this study was to describe the interior elements of Animaxx studio in terms of lighting, color, shape, and material aspects and to determine the effect of interior elements on the learning process in terms of motifs, affective, and learning achievement. Combined research methods (mix methods) were used in this study, quantitative methods were used to collect data about user perceptions of interior elements and responses to motives, affective, and learning achievement through questionnaire collection. Strengthened by qualitative methods with data collection techniques through interviews, literature studies and direct observation to the object of research. The data collected were analyzed descriptively and hypothesis testing through regression analysis. From this research, it was found that the effect of user perception on Animaxx studio interior elements had an effect on motive and affective. While the motive and affective simultaneously affect the achievement of learning. So it can be concluded that there is a significant influence between Animaxx studio interior elements on the learning process.Abstrak: Pendidikan yang dinamis harus dapat mengikuti kemajuan zaman yang terus berkembang. Tuntutan keterampilan abad 21 berdampak pada peningkatan mutu pendidikan kejuruan melalui inovasi sarana dan prasarana pendidikan yang selaras dengan tujuan pembangunan berkelanjutan dalam mewujudkan pendidikan berkualitas. Maka dari itu sekolah berupaya meningkatkan kualitas pembelajaran melalui penataan elemen interior ruang pembelajaran. Tujuan penelitian ini adalah mendeskripsikan elemen interior studio Animaxx ditinjau dari aspek pencahayaan, warna, bentuk, dan material dan mengetahui pengaruh elemen interior terhadap proses pembelajaran yang dilihat dari motif, afektif, dan ketercapaian pembelajaran. Metode penelitian kombinasi (mix methods) digunakan dalam penelitian ini, metode kuantitatif digunakan untuk mengumpulkan data tentang persepsi pengguna terhadap elemen interior dan respon tentang motif, afektif, dan ketercapaian pembelajaran melalui pengumpulan kuesioner. Dikuatkan metode kualitatif dengan teknik pengumpulan data melalui wawancara, studi literatur dan observasi langsung ke obyek penelitian. Data yang terkumpul dianalisis secara deskriptif dan uji hipotesis melalui analisis regresi. Dari penelitian ini diperoleh hasil penelitian adanya pengaruh persepsi pengguna terhadap elemen interior studio Animaxx berpengaruh terhadap motif dan afektif. Sedangkan motif dan afektif secara simultan berpengaruh terhadap ketercapaian pembelajaran. Sehingga disimpulkan ada pengaruh signifikan antara elemen interior studio Animaxx terhadap proses pembelajaran.
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