Machine learning for data-driven diagnosis has been actively studied in medicine to provide better healthcare. Supporting analysis of a patient cohort similar to a patient under treatment is a key task for clinicians to make decisions with high confidence. However, such analysis is not straightforward due to the characteristics of medical records: high dimensionality, irregularity in time, and sparsity. To address this challenge, we introduce a method for similarity calculation of medical records. Our method employs event and sequence embeddings. While we use an autoencoder for the event embedding, we apply its variant with the self-attention mechanism for the sequence embedding. Moreover, in order to better handle the irregularity of data, we enhance the self-attention mechanism with consideration of different time intervals. We have developed a visual analytics system to support comparative studies of patient records. To make a comparison of sequences with different lengths easier, our system incorporates a sequence alignment method. Through its interactive interface, the user can quickly identify patients of interest and conveniently review both the temporal and multivariate aspects of the patient records. We demonstrate the effectiveness of our design and system with case studies using a real-world dataset from the neonatal intensive care unit of UC Davis.
Despite the value of VR (Virtual Reality) for educational purposes, the instructional power of VR in Biology Laboratory education remains under-explored. Laboratory lectures can be challenging due to students' low motivation to learn abstract scientic concepts and low retention rate. Therefore, we designed a VR-based lecture on fermentation and compared its eectiveness with lectures using PowerPoint slides and a desktop application. Grounded in the theory of distributed cognition and motivational theories, our study examined how learning happens in each condition from students' learning outcomes, behaviors, and perceptions. Our result indicates that VR facilitates students' long-term retention to learn by cultivating their longer visual attention and fostering a higher sense of immersion, though students' short-term retention remains the same across all conditions. This study extends current research on VR studies by identifying the characteristics of each teaching artifact and providing design implications for integrating VR technology into higher education.
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