No abstract
We describe a new method for analyzing, classifying, and evaluating filters that can be applied to interpolation filters as well as to arbitrary derivative filters of any order. Our analysis is based on the Taylor series expansion of the convolution sum. Our analysis shows the need and derives the method for the normalization of derivative filter weights. Under certain minimal restrictions of the underlying function, we are able to compute tight absolute error bounds of the reconstruction process. We demonstrate the utilization of our methods to the analysis of the class of cubic BC-spline filters. As our technique is not restricted to interpolation filters, we are able to show that the Catmull-Rom spline filter and its derivative are the most accurate reconstruction and derivative filters, respectively, among the class of BC-spline filters. We also present a new derivative filter which features better spatial accuracy than any derivative BC-spline filter, and is optimal within our framework. We conclude by demonstrating the use of these optimal filters for accurate interpolation and gradient estimation in volume rendering.
me process of generating discrete surfaces in a volumetric representation, termed voxe~zation, is cotionted with topologid considerations as we~as accuracy and efficiency requirements. We introduce a new method for voxehg planar objects which, -e existing methods, provides topolo~cd conformity through geometric measures. We extend our approach to provide, for the fimt time, m amurate and coherent method for voxe~g polygon meshes.~s method efimin~common voxe=on ficts at ges and verdm. We prove the metb~s topological attributes and report performance of our implementation FiiWy, we demonstrate that this approach forms a basis for a new set of voxetition Ngonthms by voxefizing an example cubic objec1
Abstract-This paper examines the use of the algebraic reconstruction technique (ART) and related techniques to reconstruct 3-D objects from a relatively sparse set of cone-beam projections. Although ART has been widely used for cone-beam reconstruction of high-contrast objects, e.g., in computed angiography, the work presented here explores the more challenging low-contrast case which represents a little-investigated scenario for ART. Preliminary experiments indicate that for cone angles greater than 20, traditional ART produces reconstructions with strong aliasing artifacts. These artifacts are in addition to the usual off-midplane inaccuracies of cone-beam tomography with planar orbits. We find that the source of these artifacts is the nonuniform reconstruction grid sampling and correction by the cone-beam rays during the ART projection-backprojection procedure. A new method to compute the weights of the reconstruction matrix is devised, which replaces the usual constant-size interpolation filter by one whose size and amplitude is dependent on the sourcevoxel distance. This enables the generation of reconstructions free of cone-beam aliasing artifacts, at only little extra cost. An alternative analysis reveals that simultaneous ART (SART) also produces reconstructions without aliasing artifacts, however, at greater computational cost. Finally, we thoroughly investigate the influence of various ART parameters, such as volume initialization, relaxation coefficient , correction scheme, number of iterations, and noise in the projection data on reconstruction quality. We find that ART typically requires only three iterations to render satisfactory reconstruction results.
Abstract-Algebraic reconstruction methods, such as the algebraic reconstruction technique (ART) and the related simultaneous ART (SART), reconstruct a two-dimensional (2-D) or three-dimensional (3-D) object from its X-ray projections. The algebraic methods have, in certain scenarios, many advantages over the more popular Filtered Backprojection approaches and have also recently been shown to perform well for 3-D cone-beam reconstruction. However, so far the slow speed of these iterative methods have prohibited their routine use in clinical applications. In this paper, we address this shortcoming and investigate the utility of widely available 2-D texture mapping graphics hardware for the purpose of accelerating the 3-D algebraic reconstruction. We find that this hardware allows 3-D cone-beam reconstructions to be obtained at almost interactive speeds, with speed-ups of over 50 with respect to implementations that only use general-purpose CPUs. However, we also find that the reconstruction quality is rather sensitive to the resolution of the framebuffer, and to address this critical issue we propose a scheme that extends the precision of a given framebuffer by 4 bits, using the color channels. With this extension, a 12-bit framebuffer delivers useful reconstructions for 0.5% tissue contrast, while an 8-bit framebuffer requires 4%. Since graphics hardware generates an entire image for each volume projection, it is most appropriately used with an algebraic reconstruction method that performs volume correction at that granularity as well, such as SART or SIRT. We chose SART for its faster convergence properties.
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