Discussions of pre-Viking trade and production have for many decades focused on products made of precious metals, glass and, to some degree, iron. This is hardly surprising considering the difficulties in finding and provenancing products made of organic matter. In this article we examine gaming pieces made from bone and antler, which are not unusual in Scandinavian burials in the Vendel and Viking period (c. AD 550-1050). A special emphasis is placed on whalebone pieces that appear to dominate after around AD 550, signalling a large-scale production and exploitation of North Atlantic whale products. In combination with other goods such as bear furs, birds of prey, and an increased iron and tar production, whalebone products are part of an intensified large-scale outland exploitation and indicate strong, pre-urban trading routes across Scandinavia and Europe some 200 years before the Viking period and well before the age of the emporia.
The use of marine mammal bone as a raw material in the manufacturing of gaming pieces in the Scandinavian late Iron Age has been observed and discussed in recent years. New empirical studies have created a chronology as well as a typology showing how the design of the gaming pieces is tightly connected to different choices of raw material; from antler in the Roman and Migration periods, to whale bone in the sixth century, and walrus in the tenth century. Macroscopic examination can, however, rarely go beyond determining that the material is ‘cetacean bone’. The following article presents the taxonomic identifications of 68 samples of whale bone gaming pieces, determined using Zooarchaeology by mass spectrometry analysis. The results demonstrate the consistent use of bones from Balaenidae sp. most probably the North Atlantic right whale (Eubalaena glacialis). This paper presents strong evidence for active, large-scale hunting of whales in Scandinavia, starting in the sixth century. The manufacture of gaming pieces was probably not the driver for the hunt, but merely a by-product that has survived in the archaeological record. Of greater importance were probably baleen, meat, and blubber that could be rendered into oil. This oil might have been an additional trading product in the far-reaching trade networks that were developing during the period. This study supports previous studies suggesting that Iron Age and medieval trade and resource exploitation had a much more severe influence on ecosystems than previously expected. It adds additional insights into anthropogenic impact on mammal populations in prehistory.
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