Now a day world is changing complexity and unpredicted which as characteristic in 21st century. These conditions asked severals solutions which more complex according to context. The purpose of education reformulated its goal that to prepare students to be a problem solver. Teaching with problem base learning needs many kinds of learning resources. All these kinds of information will be used of the students to analyses the problems from many points of views. Blog is one of application can be provided informations/datas. Fortunately, almost all schools ini city have already have computers and internets facilitation, but still do not use yet for learning. The purpose of this activity is to train teachers to desing and create their own Blog to facilitate student’s learning. The result showed that all teachers can create a Blog for their Subject. For the future Teacher BLOG should be develop regulary
The objective of this research was to develop circuit training exercise model to increase the accuracy of backhand strokes for badminton athletes and trainers. This research was conducted by several stages which started from validation stage by instructional design expert and content expert, then designing questionnaire which was validated by content expert and sports psychology expert, testing stage to colleagues, athletes as group and wide group. This testing was carried out in Patriot Sidoarjo Badminton Federation. The instrument of this research was questionnaire from coaches’ response and athletes’ response. Those responses were analyzed by descriptive statistics. The finding shows that the results of validation from content expert and instructional design expert, testing to small group and wide group, and implementation testing were good category. It can be concluded that this model that is intended to increase backhand strokes in badminton is valid to adopted by badminton coaches.
Penelitian ini bertujuan untuk mengetahui seberapa berpengaruhnya reinforcement dan gaya belajar terhadap hasil belajar servis bawah bola voli pada siswa kelas VII SMP Muhammadiyah 1 Sidoarjo. Penelitian ini termasuk jenis penelian kuantitatif dengan menggunakan metode eksperimen, yaitu untuk mencari pengaruh pemberian reinforcement dan gaya belajar. Rancangan penelitian yang digunakan Pre-Experimental Designs yang jenisnya Pretest-Posttest Design, karena penelitian ini adalah penelitian eksperimen. Hasil dari penelitian ini adanya pengaruh reinforcement dan konvensional terhadap hasil belajar servis bawah bola voli dapat dilihat dari hasil Nilai Fhitung= 3,186 dan Ftabel= 3,15, maka Fhitung>Ftabel. Selanjutnya, terdapat perbedaan pemberian metode reinforcement dan gaya belajar terhadap pengetahuan awal tinggi dan rendah pada keterampilan servis bawah yang dilakukan menjukkan bahwa Nilai Fhitung= 7,357 dan Ftabel = 4,00. Fhitung > Ftabel, maka Ho diterima dan Ha ditolak maka 7,357>4,00, maka Ho ditolak dan Ha diterima. Hasil penghitungan untuk mengetahui interaksi pemberian metode reinforcement dan gaya belajar pada keterampilan servis bawah yaitu Fhitung= 4,562 dan Ftabel= 3,15. Kesimpulanya ada interaksi pemberian reinforcement dan gaya belajar serta pengetahuan awal terhadap keterampilan servis bawah pada kelas VII SMP Muhammadiyah 1 Sidoarjo.
Penelitian Pengembangan ini dilakukan berdasarkan masalah yang dialami siswa dilapangan saat bermain kasti. Beberapa dari siswa merasa kesulitan memukul bola yang dilemparkan temannya. Adanya KASPALE ini memudahkan siswa saat memukul bola, karena memukul dengan bantuan pelontar. Penelitian ini menggunakan jenis penelitian Research and Development mengacu pada model Borg and Gell. Hasil penelitian pengembangan ini yaitu (1) menghasilkan bahan ajar permainan KASPALE, (2) bahan ajar permainan KASPALE memiliki kriteria kevalidan oleh validasi isi materi mencapai 88%, validasi ahli desain mencapai 89%, penilaian oleh praktisi 90%, dan nilai dari responden skala kecil dengan nilai 87% responden skala besar dengan nilai 87%. Hal tersebut menunjukan bahwa bahan ajar permainan KASPALE tidak perlu direvisi, dan permainan KASPALE sangat disukai oleh peserta didik.
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