Improving health awareness is essential to health and healthcare sustainability. How to arouse attention to the health of people and encourage them to attend to healthcare progress so that we can reduce the costs of promoting healthcare by achieving more with less effort remains to be explored. In this paper, we provide a simplified health management app, called iTongue, with a basis in traditional Chinese medicine. People use iTongue to take pictures of their tongues to have a general idea of their health. We realize automated tongue image diagnosis using machine learning techniques to establish the relationship between the tongue image features and the cold or hot ZHENG (traditional Chinese medicine syndrome) in traditional Chinese medicine by learning through examples and assisting people to engage in health management. The results show that health management interaction based on traditional Chinese medicine has a positive influence on improving people's attention to their health, encouraging them to participate in health management activities and develop the habit of caring about their health over the long term. In the future, we could consider using this kind of traditional Chinese medicine idea as a means of publicity to engage people in healthcare and to assist healthcare sustainability development.
The understanding of the structure of knowledge is an essential step of education. Although teachers offer the information foundation and relationship among knowledge points, there are still few methods to encourage students to explore the structure of knowledge by themselves outside of classes. This paper explores the gamification method and the knowledge structure of computer science. We assess the gamification method of "splitting and combining" (SC) to encourage students to finish the process of learning structured knowledge in the university. The results show that this method works well in promoting learning enjoyment and that splitting demonstrates better performance than combining. We can consider the SC method when recommending a gamification method to engage students in structural learning assistance in future smart university education.
White‐box cryptography is to primarily protect the key of a cipher from being extracted in a white‐box scenario, where an adversary has full access to the execution environment of software implementation. Since the introduction of white‐box cryptography, a number of white‐box implementations of the Chinese SM4 block cipher standard have been proposed, and all of them have been attacked based on Billet et al.’s attack. In this study, we show that collision‐based attack can work more efficiently on Shi et al.’s white‐box SM4 implementation than the previously published attacks, by devising an attack with a time complexity of 223, significantly reducing the previously known time complexity of 249 to a very practical level. Our attack can also be similarly applied to some other white‐box SM4 implementations.
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