This paper presents a direct extension of the label setting algorithm proposed by Martins in 1984 for the shortest path problem with multiple objectives. This extended version computes all the efficient paths from a given source vertex, to all the other vertices of the network. The algorithm copes with problems in which the "cost values" associated with the network arcs are positive. The proposed extension can handle objective functions that are either of the "sum" type or of the "bottleneck" type. The main modifications to Martins'algorithm for multi-objective shortest path problems are linked to the dominance test and the procedure for identifying efficient paths. The algorithmic features are described and a didactic example is provided to illustrate the working principle. The results of numerical experiments concerning the number of efficient solutions produced and the CPU time consumed for several configurations of objectives, on a set of randomly generated networks, are also provided.
Video streaming is considered as one of the most important and challenging applications for next generation cellular networks. Current infrastructures are not prepared to deal with the increasing amount of video traffic. The current Internet, and in particular the mobile Internet, was not designed with video requirements in mind and, as a consequence, its architecture is very inefficient for handling video traffic. Enhancements are needed to cater for improved Quality of Experience (QoE) and improved reliability in a mobile network. In this paper we design a novel dynamic transport architecture for next generation mobile networks adapted to video service requirements. Its main novelty is the transport optimization of video delivery that is achieved through a QoE oriented redesign of networking mechanisms as well as the integration of Content Delivery Networks (CDN) techniques
An automatic bitmap-level, set-based benchmarking scheme for page segmentation, comparing results with predefined "ground truth files" containing all the possible correct solutions, is presented here. A successful page segmentation is a necessary precondition for a document recognition process to be successful. There exists currently no robust method to benchmark segmentation techniques. Moreover, there exist no standard to represent all correct segmentations of a page. The problems addressed here are: design methods to describe all possible correct segmentations for a given page and design methods to compare two segmentations. The proposed segmentation ground truth representation scheme defines ground truth text regions as non-inergeable maximal sets of text lines, merged in a language-dependent direction. It includes the other possible correct seginentations in that authorized cuts in the region are explicitely specified. At this low-level stage, quality criteria for a page segmentation are mainly defined as providing correct input for region ordering and classification. The qualitative and quantitative evaluation method tests the overlap between the two sets of regions. In fact, the regions are defined as being the black pixels contained in the derived polygons. The algorithm is simple and fast, and provides an explicit multi-level output for each segmentation.
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