This study aims to analyze the application of android applications as a medium of mathematics learning in Indonesian educational institutions using the Unified Theory of Acceptance and Use of Technology (UTAUT) method both among teachers in delivering mathematical material and students in experimenting or completing school assignments. The research method used was descriptive quantitative with a four option Likert Scale questionnaire as a research instrument. Surveys were deployed using the Google Form-based Black Box system throughout Indonesia through Social Media. Based on the results of data analysis obtained information that the application of android applications as a learning media for mathematics in Indonesia is still below 50%. The effect of performance expectancy, effort expectancy, and social influence on behavioral intention is illustrated by the regression equation Y1 while facilitating the regression equation Y2 represents conditions and behavioral intention towards use behavior.
Pembelajaran daring merupakan kebijakan pemerintah yang harus dilaksanakan di setiap jenjang lembaga pendidikan. Namun fakta di lapangan banyak ditemukan kendala yang dihadapi oleh guru dan siswa. Oleh sebab itu, pemerintah bekerjasama dengan penyedia platform pembelajaran daring termasuk “rumah belajarâ€. Jadi, tujuan kegiatan ini adalah untuk meningkatkan pengetahuan siswa dalam menguasai sumber belajar “rumah belajar†yang telah dikembangkan oleh Kemendikbud. Kegiatan ini diikuti oleh 16 siswa SMA. Kegiatan dilakukan secara praktik langsung di computer yang tersedia di lokasi mitra. Hasil evaluasi menggunakan teknik observasi diperoleh informasi bahwa rata-rata 87,5% siswa memahami cara mengaplikasikan “rumah belajarâ€. Harapan di masa mendatang, tim guru dan siswa secara kontinyu menerapkan “rumah belajar†sebagai sumber belajar secara daring sehingga para siswa mendapatkan rujukan yang sesuai kurikulum untuk dipelajari.
Abstrak: Tuntutan pembelajaran era milenial adalah mengoptimalkan pemanfaatan teknologi. Revolusi industri 4.0 sangat mempengaruhi aspek kehidupan baik pendidikan, sosial, politik, budaya, dan ekonomi. Dibidang pendidikan teknologi dimanfaatkan beragam baik pra-pembelajaran, proses pembelajaran maupun pasca pembelajaran berlangsung. Tujuan penelitian adalah untuk menganalisis dan mendeskripsikan pembelajaran interaktif pendidikan kewarganegaraan melalui mobile learning di era industri 4.0. Metode dan pendekatan penelitian yang digunakan adalah library research. Pengumpulan data menggunakan dokumentasi, yakni dari buku, makalah, artikel, jurnal dan sebagainya yang relevan. Analisis data menggunakan content analysis, guna mendapatkan invensi yang kredibel dan dapat digunakan atau diteliti ulang berdasarkan konteksnya. Untuk menjaga ketepatan hal yang dikaji dan guna mencegah kesalahan informasi yang diungkap dalam analisis data, maka dilakukan pengecekan antar pustaka dari referensi-referensi yang digunakan. Selain itu membaca ulang pustaka-pustaka yang digunakan juga sangat penting serta memperhatikan komentar teman sejawat. Hasil pengkajian menunjukkan bahwa peran teknologi dalam pembelajaran PKn sangat membantu proses pembelajaran, menjadi sarana kreasi, inovasi, dan pengembangan diri untuk belajar mandiri dan terarah. Pembelajaran Interaktif PKn di Era Revolusi Industri 4.0 membantu mempercepat proses belajar jika digunakan dengan bijak sesuai kebutuhan materi pembelajaran. Penggunaan Mobile Learning dalam pembelajaran PKn mampu mengoptimalkan ketepatan dalam menangkap materi pembelajaran, sarana sumber pembanding dalam materi pembelajaran, dan mampu membangkitkan motivasi pembelajaran.Abstract: The demands of millennial learning are optimizing technology utilization. The 4.0 Industrial Revolution greatly affects the life aspects of both education, social, political, cultural, and economic. The field of technology education is used to vary both pre-learning, learning process, and post-learning. The research aims to analyze and describe the interactive learning of citizenship education through mobile learning in the 4.0 industrial era. The method and approach of the research used is library research. Collection of data using documentation, i.e. from books, papers, articles, journals and so on relevant. Data analysis uses content analysis, to obtain credible inventions that can be used or researched based on context. To maintain the accuracy of the assessed and to prevent misinformation disclosed in the analysis of data, it is checked between libraries from the references used. In addition to rereading the libraries used are also very important as well as paying attention to peer comments. The results showed that the technological role in PKn-learning is very helpful to the learning process, becoming a means of creation, innovation, and self-development for independent and directional learning. PKn Interactive Learning in the Era of Industrial Revolution 4.0 helps accelerate the learning process if used wisely according to learning material needs. The use of Mobile Learning in PKn learning can optimize accuracy in capturing learning materials, comparative source means in learning materials, and able to inspire learning motivation.
Klebsiella pneumoniae is a major zoonotic pathogen that causes a variety of severe illnesses as well as mastitis. The distribution of mastitis-causing K. Pneumoniae and its virulence factors vary by country and geographical location. The present study aimed to find out the occurrence of Multidrug-resistant (MDR) K. Pneumoniae and their capsular resistance genes which were undocumented previously in cow farms of district Peshawar, Pakistan. A total of 700 milk samples from symptomatic mastitic cows were screened for MDR K. Pneumoniae. Furthermore, the characterization of capsular resistance genes was done by molecular techniques. Among these samples, K. pneumoniae was found 180/700 (25.7%), while MDR K. pneumoniae was found 80/180 (44.4%). The antibiogram analysis revealed high resistance to Vancomycin (95%) while highly sensitive to Ceftazidime (80%). The distribution of capsular genes shows the most common serotype K2 gene 39/80 (48.7%), followed by serotype K1 gene 34/80 (42.5%), serotype K5 17/80 (21.2%), and serotype K54 13/80 (16.2), respectively. Moreover, the co-occurrence of serotypes K1+K2 was found at 11.25%, KI+K5 was 05%, K1+K54 was 3.75%, and K2+K5 was 7.5%, respectively. A statistically significant association (p ≤ 0.05) was found between predicted and discovered K. pneumoniae values. In conclusion, the presence of MDR K. pneumoniae in combination with capsular genes may be a possible threat to dairy farm animals and humans in Peshawar, Pakistan. It may give us special attention to follow up on hygienic practices in livestock management.
Salah satu upaya untuk minimalisasi tingkat plagiat di kalangan mahasiswa dalam menyusun tugas akhir adalah optimalisasi studi literatur dan melakukan pengecekan tingkat plagiat menggunakan aplikasi standar seperti Plagiarism CheckerX. Tujuan kegiatan ini adalah meningkatkan kemampuan mahasiswa dalam menyusun tugas akhir dengan tingkat plagiasi tidak lebih dari 30%. Oleh sebab itu, sebanyak 83 mahasiswa telah mengikuti kegiatan workshop penggunaan software Plagiarism CheckerX serta dijelaskan teknik memperbaiki hasil plagiat jika lebih dari 30%. Angket merupakan alat evaluasi yang digunakan dalam kegiatan ini. Hasil pelaksanaan kegiatan menunjukkan bahwa sebesar 89% mahasiswa memahami materi yang disampaikan dan memahami teknik mengecek plagiat serta memperbaiki hasil plagiat tersebut.
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