Artificial intelligence will bring a revolution within the video games that are going to be developed in the upcoming years. It is expected that the appropriate utilization of the technologies will lead to creating more opportunities for developing an enhanced version of the system. As a result, it is being considered to be the most crucial component while designing a new system. With the speedy development in the fields of computer technology, artificial intelligence (AI) has been widely influencing performance. It has been observed that the design of computer technology in video games designing will provide opportunities for development. This paper will focus on analyzing the influence of artificial intelligence on the designing of characters in video games. The concept artists are considered as a key player in the video games industry. Concept artists and designers are capable of conveying the associated project mood, ideas, and style. The research will carry out detailed analysis over the topic for obtaining fruitful results.
Concept designer, Video games, AI, Character designPaper
Despite the numerous technological advances in production design in filmmaking, filmmakers aiming to engage the audience in an immersive film experience face the challenge of being limited by a 2-dimensional restriction through which their movies are displayed on screen. This is a concept that virtual reality (VR) has come to transform as it presents itself as an interactive tool that provides the viewers with the 360-degree view of the entire scene. This research is intended to evaluate the resulting impact and the process by which the redesign of the cinema will occur when VR is used for mise-enscène in film design and production. A careful determination of the impact of VR as an interactive tool for the mise-en-scène is achieved through the close analysis of related articles, researches, and books, which allow us to examine the predictions made by earlier researchers and to subsequently assess the validity of those predictions in terms of how plausible they are today. Through surveying the present literature as well as reviewing the stances of the industry's experts, this research paper hypothesizes that VR is a powerful tool with a robust potential to evolve the mise-en-scène design methods. In addition, a google form questionnaire is conducted to gauge the diverse public views on VR and how individuals feel regarding the impact of the virtual reality on the mise-en-scène and the film experience in general. Suggested results indicate that strategies and educational methods on designing methodologies should be implemented for designers to align with the new design concepts from the VR technology. Through the literature examination and questionnaire results, we review how the mise-en-scène would be extensively developed through VR and elucidate the interest amongst the public to undergo such a unique film experience concluding the crucial value that the VR implementation would bring to the film industry.
Quite possibly the most well-known types of amusement for individuals are a visit to the theatre. For quite a long-time individual have appreciated dramatization, satire, music, and different types of amusement. Truth be told, the historical backdrop of theatre can be followed back to the sixth century B.C. where the Antiquated Greeks were quick to introduce emotional introductions. The issues related to the topic will be discussed in the report how the theatres previously were facing issues and how can this be resolved using digital theatricals. The objective of the report is that points out the theatrical design. The aim of this research is to highlight an insight into how digital theatre performance and production can processes integrate sustainability literacy. This article describes the establishment and enhancement of theatre performance and green structures used to perform the work in two spaces. Free philosophies have so been employed across various times. Subjective techniques used in this examination incorporate practice drove inventive advancement strategies explicit to theatre and creation measures. In addition, the need for fundamental changes to digitalizing the theatrical design can quite beneficial the development goals for UN.
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