During the 2014 excavation campaign at Vignale an impressive late antique mosaic depicting Aion, the God of Time, was discovered. This artifact of 100 m2 became a milestone for outreach activities; fund-raising, theatrical performances, and archaeological trekking sessions were tailored to this finding, in collaboration with local associations. The discovery of the mosaic consolidated the promotional lines followed for this project, on-site and off-site, capable of engaging different audiences. Taking into account the recent debate about emotion as an essential constituent of the heritage-making process, a preliminary analysis of these initiatives questions the existence and the development of an emotional connection between the public and the archaeological site. Since an emotional connection emerged, further analyses and studies need to specify the kinds of emotive connection that occur. Assessment of the emotional impact intrinsic to public outreach will provide clues to transforming the “intellectual” emotion of discovery into a shared and valuable emotion for the benefit of both the archaeological project and its stakeholders.
In the last decades, digital technologies have pervaded every aspect of the production of archaeological knowledge and they have been massively used to communicate the past. This contribution analyses the potential and benefits of serious games as they appear a promising tool for engaging the users in active learning of cultural contents, for attracting new audiences and promoting knowledge and awareness around archaeological heritage. Moreover, the need for multidisciplinary collaborations between archaeologists and developers and the necessity of assessment studies on learning levels to implement their effectiveness will be highlighted.
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