We consider an unstructured population of individuals who are randomly matched in an underlying population game in which the payoffs depend on the evolving state of the common resource exploited by the population. There are many known mechanisms for averting the overexploitation (tragedy) of the (common) resource. Probably one of the most common mechanism is reinforcing cooperation through rewards and punishments. Additionally, the depleting resource can also provide feedback that reinforces cooperation. Thus, it is an interesting question that how reward and punishment comparatively fare in averting the tragedy of the common in the game-resource feedback evolutionary dynamics. Our main finding is that, while averting the tragedy of the common completely, rewarding cooperators cannot get rid of all the defectors, unlike what happens when defectors are punished; and as a consequence, in the completely replete resource state, the outcome of the population game can be socially optimal in the presence of the punishment but not so in the presence of the reward.
The tragedy of the commons (TOC) is a ubiquitous social dilemma witnessed in interactions between a population of living entities and shared resources available to them: The individuals in the population tend to selfishly overexploit a common resource as it is arguably the rational choice, or in case of non-human beings, it may be an evolutionarily uninvadable action. How to avert the TOC is a significant problem related to the conservation of resources. It is not hard to envisage situations where the resource could be self-renewing and the size of the population may be dependent on the state of the resource through the fractions of the population employing different exploitation rates. If the self-renewal rate of the resource lies between the maximum and the minimum exploitation rates, it is not a priori obvious under what conditions the TOC can be averted. In this paper, we address this question analytically and numerically using the setup of an evolutionary game theoretical replicator equation that models the Darwinian tenet of natural selection. Through the replicator equation, while we investigate how a population of replicators exploit the shared resource, the latter's dynamical feedback on the former is also not ignored. We also present a transparent bottom-up derivation of the game-resource feedback model to facilitate future studies on the stochastic effects on the findings presented herein.
The tragedy of the commons (TOC) is a ubiquitous social dilemma witnessed in interactions between a population of living entities and shared resources available to them: The individuals in the population tend to selfishly overexploit a common resource as it is arguably the rational choice, or in case of non-human beings, it may be an evolutionarily uninvadable action. How to avert the TOC is a significant problem related to the conservation of resources. It is not hard to envisage situations where the resource could be self-renewing and the size of the population may be dependent on the state of the resource through the fractions of the population employing different exploitation rates. If the self-renewal rate of the resource lies between the maximum and the minimum exploitation rates, it is not a priori obvious under what conditions the TOC can be averted. In this paper, we address this question analytically and numerically using the setup of an evolutionary game theoretical replicator equation that models the Darwinian tenet of natural selection. Through the replicator equation, while we investigate how a population of replicators exploit the shared resource, the latter’s dynamical feedback on the former is also not ignored. We also present a transparent bottom-up derivation of the game-resource feedback model to facilitate future studies on the stochastic effects on the findings presented herein.
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