Wearable sensors that accurately record head impacts experienced by athletes during play can enable a wide range of potential applications including equipment improvements, player education, and rule changes. One challenge for wearable systems is their ability to discriminate head impacts from recorded spurious signals. This study describes the development and evaluation of a head impact detection system consisting of a mouthguard sensor and machine learning model for distinguishing head impacts from spurious events in football games. Twenty-one collegiate football athletes participating in 11 games during the 2018 and 2019 seasons wore a custom-fit mouthguard instrumented with linear and angular accelerometers to collect kinematic data. Video was reviewed to classify sensor events, collected from instrumented players that sustained head impacts, as head impacts or spurious events. Data from 2018 games were used to train the ML model to classify head impacts using kinematic data features (127 head impacts; 305 non-head impacts). Performance of the mouthguard sensor and ML model were evaluated using an independent test dataset of 3 games from 2019 (58 head impacts; 74 non-head impacts). Based on the test dataset results, the mouthguard sensor alone detected 81.6% of video-confirmed head impacts while the ML classifier provided 98.3% precision and 100% recall, resulting in an overall head impact detection system that achieved 98.3% precision and 81.6% recall.
Police patrol district design presents a multi-objective optimization problem with two goals: minimizing workload variation between patrol districts and minimizing the response time for officers responding to calls for service. We evaluate three different methods for scoring district designs: a closed form probability based approach, a discrete-event simulation based on hypercube models for spatial queuing systems, and an agent-based simulation model. We find that all methods provide similar evaluations when service demand is low enough that cross-boundary support is infrequent. However, when the demand for service routinely exceeds the supply available within districts, only the agent-based simulation model accurately represents the resulting complexities and significantly changes the evaluation scores to reflect the behavior of the system.
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