Actual maritime exercise for improving the capability of submarine sonar operator leads to a lot of cost and constraints. Sonar simulator maximizes the capability of sonar operator and training effect by solving these problems and simulating a realistic battlefield environment. In this study, a passive sonar simulator algorithm is suggested, where the simulator is divided into three modules: maneuvering module, noise source module, and sound propagation module. Maneuvering module is implemented in three-dimensional coordinate system and time interval is set as the rate of vessel changing course. Noise source module consists of target noise, ocean ambient noise, and self noise. Target noise is divided into modulated/unmodulated and narrowband/broadband signals as their frequency characteristics, and they are applied to ship radiated noise level depending on the vessel tonnage and velocity. Ocean ambient noise is simulated depending on the wind noise considering the waveguide effect and other ambient noise. Self noise is also simulated for flow noise and insertion loss of sonar-dome. The sound propagation module is based on ray propagation, where summation of amplitude, phase, and time delay for each eigen-ray is multiplied by target noise in the frequency domain. Finally, simulated results based on various scenarios are in good agreement with generated noise in the real ocean.
Passive sonar in submarine can detect the target in long range and can attack using it. There are many noises which can be received at passive sonar of submarine. When noise received in the sonar it make diverse interference pattern depend on the ocean ambient and movement scenario. Interference pattern can be explained by
In an active towed array sonar, it is important to find the optimal operation depth. Generally, the optimal depth can be chosen via numerical simulations for all sonar depths and this imposes great burdens of time and cost.In this paper, an efficient approach is proposed to find the optimal depth using the optimisation technique. First, the sonar performance function is newly defined as a measure of how well the active sonar might perform. This function depends on the properties of the ocean environment and the positions of sonar and underwater target. Then, the simulated annealing to find an optimal solution for maximising sonar performance is used. The optimised depth agrees well with the depth obtained from direct searching for all depths of source and receiver combinations, but its computational time is largely reduced.
The active towed array sonar (ATAS) is an active operating sonar towed behind the surface ship and deployed at various depths. The performance of ATAS may vary with the deployment depth. This study proposes a method which calculates the optimal deployment depth using simulated annealing (SA) in order to reduce the total computational time spent in the direct search of the deployment depth. We define a sonar performance function (SPF) with the probability of detection, which represents as a degree of how well the ATAS might perform at particular deployment depth. Then, the optimal depth is defined as the depth where the SPF is maximized. The SPF depends on the acoustic environment, target position and source-receiver depth. The optimization results are compared with the direct calculation of SPF at all deployment depth of source and receiver. Also, our study provides the optimal depths in the area of East Sea of Korea.
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