Motor disorders often accompany autism spectrum disorder (ASD), although they are not included in its diagnostic criteria. Slower motor development is evident in early childhood in this population, making early motor skills intervention advisable. As educational games and modern technology can represent new forms of treatment, this study evaluated four Kinect-based visuo-motor games called Fruits that were specially designed for this research. We sought to test whether children with ASD would show behavior changes during their game play and whether any effects would generalize to another game called Rackets. The study included 10 elementary school children with ASD, aged 9-13 years, who were divided into (a) an experimental group ( n = 5) who, in addition to standard treatment, played Fruits once a week for a 5-week period and Rackets both before and after the 5-week period and (b) a control group ( n = 5) who received only standard treatment during this period and also played Rackets before and after it. We found significant improvements in gross motor skills and successful generalization of acquired skills among children in the experimental group relative to the control group. The experimental group also showed an increase in positive emotions and a decrease in loss of attention while playing the games. These preliminary findings indicate a motor skill benefit for children with ASD who play Kinect-based educational games, but further research is needed to replicate and expand these findings with larger participant samples.
Internet of Things (IoT) applied in healthcare system has a huge potential to improve patients' quality of life. Representing network of devices embedded with electronics and sensors, IoT enables constant monitoring of vital body functions, tracking of physical activities of a person and aids rehab physical therapy. Such an IoT-based system would allow standalone recovery process, minimizing the need for dedicated medical personnel and could be used in both hospital and home conditions. In this paper, we present a telerehabilitation system that uses wearable muscle sensor and Microsoft Kinect to create interactive personalized physical therapy that can be carried out at home. Early experiments and results of pilot implementation validate the feasibility and effectiveness of the proposed IoT-enabled telerehabilitation system.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.