Children with intellectual disability (ID) have problems in sesormotorik, learning and behavior that resulted in disruption of physical development of children. Most children with ID experience obstacles in responding to stimuli given the environment to perform and imitate movement. Well-designed learning is one way of directing optimal fundamental movement skills (FMS) and gaining pleasure through movement. The FMS learning model loves our body is a variation of learning that is used to help overcome problems that arise in the field on FMS learning materials. The method used in this research is the research and development of Borg and Gall, the subject of a limited-scale trial of 10 students of Intellectual disability children primary school (SDLBC), and 3 teachers. The subjects of large-scale trials amounted to 30 students in SDLB C in the third SDLB C in the city of Palembang. The FMS game model loves our body designed by researchers is expected to improve fundamental movement skills, cognitive skill, fun and attention focus of children with ID.
Pengabdian yang diberikan kepadamahasiswa khususnya pendidikan olahragainibertujuanuntukmemfasilitasi program studi untuk mengembangkan kurikulum sesuai dengan kebijakan MBKM dan mendorong program studi untuk melaksanakan kerja sama dengan mitra dalam rangka implementasi kurikulum program MBKM. Metode pelaksanaan dalamkegiatanpengabdianini adalah Focus Group Discusion (FGD) membahas mengenai pengenalan dan pelaksanaan Merdeka Belajar Kampus Merdeka (MBKM) di Universitas Bina Darma pada Program Studi Pendidikan Olahraga melalui aplikasi Zoom Meeting. Luaran yang diharapakan dalamkegiatanpengabdianini adalah: (1) Dokumen laporan hasil penyusunan kurikulum program studi yang mendukung program MBKM termasuk prosedur konversi dan pengakuan kredit, (2) Publikasi di Jurnal Pengabdian KepadaMasyarakat.
Fundamental movement skills (FMS) are movement skills that need to be mastered by someone to be able to daily living activities without experiencing obstacles which means that the children with intellectual disability (ID) is no exception. This study aims to describe the manipulative FMS through play activities in grade 2 students of Elementry School Special Education (SDLB) Tunagrahita in Palembang. The sample in this study amounted to 21 Tunagrahita students in grade 2 SDLB and 3 teachers who served children with ID in the three SDLB Palembang. The instrument used was the rubric for assessing manipulative FMS through play activities. The results showed that 16 people (76.19%) had average students in either category.
Fundamental Movement Skills (FMS) of children with intellectual disabilities (ID) had a disruption experience and ID need help from others to develop their potential for movement maximally. The purpose of research and development of FMS through play activities in children with ID was expected to help improve FMS, cognitive abilities, pleasure and focus of attention of children with ID, so that children with ID had valuable experience in their lives, to be able to independently live their daily lives. The research method used was by research and development proposed by Borg and Gall. The subjects of small group trial used 9 children with ID and 4 teachers, and the stages of large group trial used 21 children with ID and 4 teachers in Primary School. The research instrument used rating scale. The data analysis technique was by using Content Validity Ratio (CVR) analysis to prove the validity level of the model of developing FMS through play activities, and used the difference test to prove the effectiveness of increasing the FMS results of children with ID in primary school. The results of the validity test model were high (CVR 0.475), so the mother was a hero game model fit the characteristics of children with ID and effective to increase FMS, cognitive, pleasure and focus of attention.
Athletics is a sport that grows and develops along with natural human activities, running, jumping and throwing are an inseparable part of the long history of Indonesian life. The purpose of this study was to determine the results of the development of a traditional game-based athletic learning model for fourth grade elementary school students. The sample of the small group in this study were students of SD Negeri 87 Palembang, totaling 27 people, while the large group sample was SD Negeri 88 Palembang and SD Negeri 89 Palembang, amounting to 65 people. The stages of the development model carried out are the stages of model analysis, design, development, implementation and evaluation (ADDIE). The instrument used in this research is a questionnaire. The results of the expert validity test using the Content Validity Index (CVI) and Content Validity Ratio (CVR) in the Engklek Question game with an average CVR value of -0.225. Based on these results, it can be said that the development of a traditional game-based athletic learning model for fourth grade elementary school students has good quality as a learning resource.
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