Reinforcement learning is considered to be a strong AI paradigm which can be used to teach machines through interaction with the environment and learning from their mistakes. Despite its perceived utility, it has not yet been successfully applied in automotive applications. Motivated by the successful demonstrations of learning of Atari games and Go by Google DeepMind, we propose a framework for autonomous driving using deep reinforcement learning. This is of particular relevance as it is difficult to pose autonomous driving as a supervised learning problem due to strong interactions with the environment including other vehicles, pedestrians and roadworks. As it is a relatively new area of research for autonomous driving, we provide a short overview of deep reinforcement learning and then describe our proposed framework. It incorporates Recurrent Neural Networks for information integration, enabling the car to handle partially observable scenarios. It also integrates the recent work on attention models to focus on relevant information, thereby reducing the computational complexity for deployment on embedded hardware. The framework was tested in an open source 3D car racing simulator called TORCS. Our simulation results demonstrate learning of autonomous maneuvering in a scenario of complex road curvatures and simple interaction of other vehicles.
Figure 1: We introduce WoodScape, the first fisheye image dataset dedicated to autonomous driving. It contains four cameras covering 360°accompanied by a HD laser scanner, IMU and GNSS. Annotations are made available for nine tasks, notably 3D object detection, depth estimation (overlaid on front camera) and semantic segmentation as illustrated here. AbstractFisheye cameras are commonly employed for obtaining a large field of view in surveillance, augmented reality and in particular automotive applications. In spite of its prevalence, there are few public datasets for detailed evaluation of computer vision algorithms on fisheye images. We release the first extensive fisheye automotive dataset, Wood-Scape, named after Robert Wood who invented the fisheye camera in 1906. WoodScape comprises of four surround view cameras and nine tasks including segmentation, depth estimation, 3D bounding box detection and soiling detection. Semantic annotation of 40 classes at the instance level is provided for over 10,000 images and annotation for other tasks are provided for over 100,000 images. We would like to encourage the community to adapt computer vision models for fisheye camera instead of naïve rectification. 1
For autonomous driving, moving objects like vehicles and pedestrians are of critical importance as they primarily influence the maneuvering and braking of the car. Typically, they are detected by motion segmentation of dense optical flow augmented by a CNN based object detector for capturing semantics. In this paper, our aim is to jointly model motion and appearance cues in a single convolutional network. We propose a novel two-stream architecture for joint learning of object detection and motion segmentation. We designed three different flavors of our network to establish systematic comparison. It is shown that the joint training of tasks significantly improves accuracy compared to training them independently. Although motion segmentation has relatively fewer data than vehicle detection. The shared fusion encoder benefits from the joint training to learn a generalized representation. We created our own publicly available dataset (KITTI MOD) by extending KITTI object detection to obtain static/moving annotations on the vehicles. We compared against MPNet as a baseline, which is the current state of the art for CNN-based motion detection. It is shown that the proposed two-stream architecture improves the mAP score by 21.5% in KITTI MOD. We also evaluated our algorithm on the non-automotive DAVIS dataset and obtained accuracy close to the state-of-the-art performance. The proposed network runs at 8 fps on a Titan X GPU using a basic VGG16 encoder.
Automated driving is an active area of research in both industry and academia. Automated Parking, which is automated driving in a restricted scenario of parking with low speed manoeuvring, is a key enabling product for fully autonomous driving systems. It is also an important milestone from the perspective of a higher end system built from the previous generation driver assistance systems comprising of collision warning, pedestrian detection, etc. In this paper, we discuss the design and implementation of an automated parking system from the perspective of computer vision algorithms. Designing a low-cost system with functional safety is challenging and leads to a large gap between the prototype and the end product, in order to handle all the corner cases. We demonstrate how camera systems are crucial for addressing a range of automated parking use cases and also, to add robustness to systems based on active distance measuring sensors, such as ultrasonics and radar. The key vision modules which realize the parking use cases are 3D reconstruction, parking slot marking recognition, freespace and vehicle/pedestrian detection. We detail the important parking use cases and demonstrate how to combine the vision modules to form a robust parking system. To the best of the authors' knowledge, this is the first detailed discussion of a systemic view of a commercial automated parking system.
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