Gross motor skills are abilities that must be possessed by any individual that begins to be developed at an early age. The age of 6-12 years is the age when each individual can master gross motor skills so it is necessary to know how the condition of their motor skills can be handled in the future. The purpose of this study was to find out how gross motor skills are in elementary school students. The research design used in this study is descriptive and quantitative with survey methods. The survey conducted by this study used tests and measurements in collecting data. The subjects in this study were 80 elementary school students who were male. The instruments in this study are coordination by throwing catches the ball, agility by using a shuttle run test, speed using a 30-meter sprint test, and balance using the Stork Stand Positional balance test. The results showed that motor skills in students of Mojoroto state elementary school in Kediri city are included in the good category with a percentage of 59%. Furthermore, in the excellent category, there are 2 students with a percentage of 3%, in the medium category there are 31 students with a percentage of 39%.
The importance of agility and speed in football players in an effort to get maximum achievement and considering the type of Speed, Agility, Quickness (SAQ) training program, is a method that can be used to increase agility and speed, this study aims to determine the effect of speed, agility, quickness (SAQ) training on agility and speed in football extracurricular students of SMK PGRI 9 Ngawi Regency. This study uses a quantitative approach, the type of research is experimental research, the research design uses rondomized control group pretest-posttest, the sample is 30 people, while agility data is collected using the Illinois agility test instrument and the 20-meter running test. The data analysis technique used is an independent sample t-test. The results showed that the sig value of 0.001 < 0.05 which shows that there is an influence of speed, agility, quickness (saq) training on agility and speed in extracurricular football students of SMK PGRI 9 Ngawi Regency, This is seen from the average pre-test and posttest values of speed, agility, quickness (saq) training has a change of 2.71 to agility and 2.41 to speed, it can be concluded that the speed training method, Agility, Quickness (SAQ) is better for increasing agility.
The importance of lower passing in the game of volleyball to get the maximum achievement and considering the type of passing training program walled and passing using hanging balls is a method that can be used to improve passing underhand in volleyball games, this study aims to determine the effect of walled passing and passing exercises using hanging balls on lower passing skills at PGRI Jogorogo Junior High School, Ngawi Regency. This study uses a quantitative approach, the type of research is experimental research, the research design uses a randomized control group pretest-posttest, the sample is 39 people, while the data on volleyball passing underhand skills are collected using the lower passing test instrument. The data analysis technique used is an independent sample t-test. The results showed that the sig value of 0.001 < 0.05 which showed that there were differences in the method of passing exercises on the wall and passing using hanging balls against the bottom passing skills of volleyball, this was seen from the average value of the pretest and posttest of the walled passing group of 9.62 compared to the passing group using hanging balls with an average value of 4.31. Where is seen from the difference with an average value of 5,31.
Running is one of the materials contained in physical education subjects. In the learning process, running material is also taught through games, but the variety of running games provided is lacking, besides that running games have never been packaged in the form of video learning media. For this reason, learning media in which there are sprint running techniques are also needed in the learning process, especially during online learning as it is today. Based on the results of initial observations conducted by State Elementary School 3 Watuagung, Watulimo District, Trenggalek Regency, it can be concluded that teachers have never taught sprint running material through learning media in the form of video. This research and development aim to develop a sprint running learning media that is packaged in a video for the State Elementary School 3 Watuagung, Watulimo District, Trenggalek Regency. This development refers to the development method proposed by Lee and Owens using the following steps: 1) needs analysis or analysis, 2) product design or design, 3) product development or development, 4) implementation and 5) evaluation or evaluation. The result of this development is a video containing sprint running material that can be used as a supporting medium to make it easier for teachers to deliver learning materials and increase the enthusiasm of students to receive the material presented so that learning takes place and online in a fun and not monotonous way and learning materials can be delivered easily. good. This development product is feasible and can be used as a learning medium. In operating this development product, it is recommended for users to know and understand in advance the use of video to operate the product properly, the learning process will be more optimal if the teacher already knows how to operate it, this development product can be used as a medium for delivering material to students.
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