We introduce GEM, a living benchmark for natural language Generation (NLG), its Evaluation, and Metrics. Measuring progress in NLG relies on a constantly evolving ecosystem of automated metrics, datasets, and human evaluation standards. Due to this moving target, new models often still evaluate on divergent anglo-centric corpora with wellestablished, but flawed, metrics. This disconnect makes it challenging to identify the limitations of current models and opportunities for progress. Addressing this limitation, GEM provides an environment in which models can easily be applied to a wide set of tasks and in which evaluation strategies can be tested. Regular updates to the benchmark will help NLG research become more multilingual and evolve the challenge alongside models. This paper serves as the description of the data for which we are organizing a shared task at our ACL 2021 Workshop and to which we invite the entire NLG community to participate.
Recent progress through advanced neural models pushed the performance of task-oriented dialog systems to almost perfect accuracy on existing benchmark datasets for intent classification and slot labeling. However, in evolving real-world dialog systems, where new functionality is regularly added, a major additional challenge is the lack of annotated training data for such new functionality, as the necessary data collection efforts are laborious and time-consuming. A potential solution to reduce the effort is to augment initial seed data by paraphrasing existing utterances automatically. In this paper, we propose a new, data-efficient approach following this idea. Using an interpretation-to-text model for paraphrase generation, we are able to rely on existing dialog system training data, and, in combination with shuffling-based sampling techniques, we can obtain diverse and novel paraphrases from small amounts of seed data. In experiments on a public dataset and with a real-world dialog system, we observe improvements for both intent classification and slot labeling, demonstrating the usefulness of our approach.
In this paper, we aim to understand the design principles in book cover images which are carefully crafted by experts. Book covers are designed in a unique way, specific to genres which convey important information to their readers. By using Convolutional Neural Networks (CNN) to predict book genres from cover images, visual cues which distinguish genres can be highlighted and analyzed. In order to understand these visual clues contributing towards the decision of a genre, we present the application of Layer-wise Relevance Propagation (LRP) on the book cover image classification results. We use LRP to explain the pixel-wise contributions of book cover design and highlight the design elements contributing towards particular genres. In addition, with the use of state-of-the-art object and text detection methods, insights about genre-specific book cover designs are discovered.
Data-to-text generation systems aim to generate text descriptions based on input data (often represented in the tabular form). A typical system uses huge training samples for learning the correspondence between tables and texts. However, large training sets are expensive to obtain, limiting the applicability of these approaches in real-world scenarios. In this work, we focus on few-shot data-to-text generation. We observe that, while fine-tuned pretrained language models may generate plausible sentences, they suffer from the low semantic coverage problem in the few-shot setting. In other words, important input slots tend to be missing in the generated text. To this end, we propose a search-and-learning approach that leverages pretrained language models but inserts the missing slots to improve the semantic coverage. We further finetune our system based on the search results to smooth out the search noise, yielding better-quality text and improving inference efficiency to a large extent. Experiments show that our model achieves high performance on E2E and WikiBio datasets. Especially, we cover 98.35% of input slots on E2E, largely alleviating the low coverage problem.
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