Recent progress in Device-Free Wi-Fi Sensing (DFWS) has established the use of wireless signals like Wi-Fi not only to communicate but also as a tool to enable device-free sensing. As an emerging technique, DFWS has many capable applications such as sensing activity and gesture and fall detection, monitoring elderly, surveillance, and many more applications while waiving out the necessity to mount devices on the object. A wide range of applications can use the channel state information (CSI) from commercial Wi-Fi devices pervasively for ubiquitous sensing. Existing CSI tools, such as the Intel 5300 network interface controller tool or the Atheros 9390 tool, have limitations when deployed in large-scale systems due to their high deployment costs and limitations in the resolution of CSI measurements. Due to these shortcomings, DFWS applications need an alternative CSI tool in order to perform efficiently. In this paper, we present ESP32-based Wi-ESP as a CSI gathering tool that can report detailed CSI measurements based on 802.11n standards. The proposed Wi-ESP tool works as a complete device by collecting the CSI measurements as well as processing further for DFWS applications. Wi-ESP can work as standalone device, unlike other CSI tools, and can offer large-scale deployment to many DFWS applications. In this paper, we have explored the options of Wi-ESP as a tool for CSI measurements and processing and propose it as a tool for DFWS.
The web has been an extremely effective collaboration platform, enabling services like Wikipedia article co-authoring, blogging, social messaging, video conferencing, and many others. However, the collaboration should ideally occur Peer to Peer (P2P) among the participants instead of going through a centralized server as in the current centralized web, which acts as a mediator as well as a repository of data, especially for face-to-face collaboration in 3D XR context. Most notable XR applications like MMORPG have been developed in a dedicated application platform with their own centralized game servers. Nowadays, the decentralized web is being promoted as the next web architecture in numerous fronts such as blockchain in cryptocurrency, reviving P2P storage, and networking technologies as the next web, Web 3.0. It would be beneficial if we could make an XR collaboration framework based on the recent developments of the decentralized web. This paper explores one possible amalgamation of the decentralized web technology stack toward a webized XR collaboration framework.
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