The band alignment optimization of a Cu(In,Ga)Se2 solar cell with a Zn(O,S) buffer layer yielded a power conversion efficiency of 16.7%.
Background and PurposeSince the γ-aminobutyric acid type-A receptor subunit γ2 gene (GABRG2) mutation was discovered in an Australian family with childhood absence epilepsy (CAE) and febrile convulsions, a few screening studies for the GABRG2 mutation have been conducted in sporadic individuals with CAE from other ethnic groups. The aim of this study was to determine whether or not the previously reported genetic mutations and single-nucleotide polymorphisms (SNPs) of GABRG2 can be reproduced in sporadic Korean individuals with CAE, compared to healthy Korean individuals.MethodsThirty-five children with CAE in Chonnam National University Hospital and healthy controls (n=207) were enrolled, and the medical records of patients with CAE were reviewed. CAE was diagnosed according to the Classification and Terminology of the International League Against Epilepsy. All nine exons of GABRG2 were directly sequenced. In addition, the two SNPs found in our CAE patients were analyzed: C315T in exon 3 (E3) and C588T in exon 5 (E5). The frequencies of the two SNPs in the CAE patients were compared with data from healthy controls (for E3 and E5) and from previously reported Korean population data (only for E3).ResultsNo mutation of GABRG2 was found in our CAE patients. In addition, the allele and genotype frequencies of the two polymorphisms did not differ significantly between CAE patients, healthy controls, and the Korean general population (p>0.05).ConclusionsOur study of sporadic Korean individuals with CAE found no evidence that GABRG2 contributes to the genetic basis of CAE.
The ongoing COVID-19 pandemic has forced the fashion industry to digitalize the conventional work system. Fashion designers were required to work from home, and textile trade shows were held online. However, fabric suppliers were unable to present their fabrics in a manner that enabled their properties to be easily understood. Visual information, such as photographs, videos, and the brief explanations provided by fabric suppliers were insufficient for fashion designers to comprehend the fabric’s properties. Thus, this research aims to identify the critical information for fashion designers in their digital fabric search and to discover effective ways to present this information. The current state of online tactile information was analyzed by conducting content analysis on several online fabric retailers. Then, semi-structured one-on-one in-depth interviews with 25 fashion designers were conducted to identify the strengths and weaknesses of the existing types of visual and textual information. Results revealed the most effective ways to present fabrics online. Specific guidelines were established for photographing or writing each type of information. Finally, a conceptual framework for fabric tactile communication in digital environments was developed. This study can contribute to the improvement of a designer’s experience in online fabric markets and can be used as a fundamental guide on designer’s tactile perception of fabrics, which can support technologies, such as haptic devices and 3D clothing simulation software.
Virtual technologies such as haptic devices and virtual try-ons have been developed to bring more certainty to the non-touch shopping experience; however, they are still no substitute for the in-person experience. In order to resolve the current limitations of haptic technology, it is necessary to carry out fundamental research on the ways in which humans perceive and discern different tactile properties. This study investigated how vision and physical touch affect the evaluation of the tactile properties of knitwear and discovered factors that affect tactile evaluation in a non-touch environment. The result of this study proved that humans can perceive tactile properties similarly when they are able to physically touch the fabric, whether their vision is obstructed or not. However, participants were unable to accurately perceive the tactile properties of knitwear when they evaluated fabrics using only visual materials, especially stretchiness and flexibility. It is confirmed that a surface haptic experience could increase the accuracy of stretchiness and flexibility evaluations, but it did not help in the evaluations of fabric thickness and heaviness. Findings from interviews suggested that the shape, width and number of folds, density, and thickness of the yarn are all major factors that influence the tactile perception of knitwear when participants could only evaluate properties through on-screen visual materials. Findings from this study contributes to the improvement of the consumer experience in the contact-free shopping environment and can be used as a fundamental guide to human perception of clothing, which can support technologies such as haptic devices.
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