Our cutting algorithm can produce continuous cut surfaces when traditional minimal element creation algorithm fails. Our GPU-accelerated deformation algorithm remains stable with constant time step under multiple arbitrary cuts and works on both NVIDIA and AMD GPUs. GPU-CPU speed ratio can be as high as 10 for models with 80,000 tetrahedrons. Forty to sixty percent real-time performance and 100-200 Hz simulation rate are achieved for the liver model with 3,101 tetrahedrons. Major bottlenecks for simulation efficiency are cutting, collision processing and CPU-GPU data transfer. Future work needs to improve on these areas.
A software framework taking advantage of parallel processing capabilities of CPUs and GPUs is designed for the real‐time interactive cutting simulation of deformable objects. Deformable objects are modelled as voxels connected by links. The voxels are embedded in an octree mesh used for deformation. Cutting is performed by disconnecting links swept by the cutting tool and then adaptively refining octree elements near the cutting tool trajectory. A surface mesh used for visual display is reconstructed from disconnected links using the dual contour method. Spatial hashing of the octree mesh and topology‐aware interpolation of distance field are used for collision. Our framework uses a novel GPU implementation for inter‐object collision and object self collision, while tool‐object collision, cutting and deformation are assigned to CPU, using multiple threads whenever possible. A novel method that splits cutting operations into four independent tasks running in parallel is designed. Our framework also performs data transfers between CPU and GPU simultaneously with other tasks to reduce their impact on performances. Simulation tests show that when compared to three‐threaded CPU implementations, our GPU accelerated collision is 53–160% faster; and the overall simulation frame rate is 47–98% faster.
Development of highly thermally stable broadband near-infrared
(NIR) luminescence materials is crucial for advancing the prolonged
stable application of smart NIR light sources. In this study, a zero-thermal-quenching
and reversible temperature-dependent broadband NIR-emitting Cs2NaAl3F12:Cr3+ phosphor is
demonstrated, benefiting from its stable polyhedron-cluster-building
rigid structure. The excellent thermal stability of Cs2NaAl3F12:Cr3+ is rooted in its stable
[Al6Na4F45] cluster building unit,
which provides a rigid structure with a weak electron–phonon
coupling effect and a wide band gap with a huge thermal activated
barrier. Such characteristics are well revealed by multiple studies
on crystal structure, electronic structure, Huang–Rhys factor S, configuration coordinate model, and Debye temperature.
The incorporation of Li or K instead of Na weakens the luminescence
thermal stability, directly proving the importance of the stable [Al6Na4F45] cluster for stable Cr3+ substitution and rigid structure construction. Furthermore, Cs2NaAl3F12:Cr3+ presents much
superior thermal stability compared to traditional rigid garnet-type
fluorides Na3X2Li3F12:Cr3+ (X = Al, Ga, In). A high-power NIR LED is presented, utilizing
the high quantum efficiency (∼71%) and extremely thermally
stable broadband NIR emission around 750 nm of Cs2NaAl3F12:Cr3+. It realizes clear vein and
cartilage imaging in the human hand, demonstrating its potential in
medical diagnosis applications. This result provides important insights
for designing new-type rigid crystal structures using stable polyhedron
clusters as basic units, advancing the development of highly thermally
stable NIR-emitting phosphors.
A suture simulation system is developed. Using a Phantom desktop haptic device, user can insert a virtual needle into a deformable object and pull a virtual suture attached to the needle through the object. The object can deform under the interaction of both the needle and the suture. The suture uses rigid link model and FTL(Follow the Leader) deformation algorithm. Tensor-mass deformation method based on linear elasticity is used for the deformable object. Sliding constraints are formed when the suture is being pulled through the object. At each sliding constraint point, internal tension force of the suture is applied to the object, while the deformation of the object affects the position of the constraint point conversely. Smooth movement of the suture through sliding constraint point is achieved by combining two methods: Adjusting lengths of rigid links on both sides of the constraint and increment of attached suture vertex index. Suture simulation on a simple deformable object with cutting wound is performed and the results and future improvements are discussed.
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