Abstract-We describe a system whereby multiple humans and mobile robots interact robustly using a combination of sensing and signalling modalities. Extending our previous work on selecting an individual robot from a population by face-engagement, we show that reaching toward a robot -a specialization of pointing -can be used to designate a particular robot for subsequent one-on-one interaction. To achieve robust operation despite frequent sensing problems, the robots use three phases of human detection and tracking, and emit audio cues to solicit interaction and guide the behaviour of the human. A series of real-world trials demonstrates the practicality of our approach.
This paper reviews the proposed opponent modeling algorithms within the soccer simulation domain. RoboCup soccer simulation 2D is a rich multi agent environment where opponent modeling plays a crucial role. In multi agent systems with adversarial and cooperative agents, team agents should be adapted to the current environment and opponent in order to propose appropriate and effective counteractions. Predicting the opponent's future behaviors during competition allows for more informed decisions. We divide opponent modeling into two categories of individual agent behaviors and team behaviors. Individual behaviors concern modeling the low-level behaviors of individual opponent agents, however in team behaviors, the high-level strategy of the entire team like formation, offensive and defensive system, is recognized. Several methods have been proposed to create different models of opponents to improve the performance of teams in an essential aspect. In this paper, we review the approaches to the problem of opponent modeling published from 2000 to 2010.
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