As administration of blogs is one of the most popular activities on the Internet currently, topics related to blogs have also become a favorite subject in daily life. Questions like what ways can be used to show end-users' or designers' internal knowledge to find out their needs, what methods can be applied to analysis of the process, etc., have not been answered yet. Therefore, how to analyze the tacit knowledge and grasp the true demand of users is one of the major issues to be solved in empathic design. The purpose of this research is to examine the difference of whether the "comparison table of schema changes for users at three points of time" was taken into consideration or not in an empathic design brainstorming meeting. The tests consist of the experimental group and the control group. The former did not refer to the comparison table; however, the latter used it for discussion. The result indicates this comparison table helped the control group significantly in presenting an ultimate blog design of innovative ideas.
This research tried to propose possible ways to resolve the paper over-consumption issues. The nature resources have been over used all the time. How we used the technologies to solve environmental problems has become an essential issue. How we could develop a prosperous vision for the future is even critical to solving design problems. The research methods used are literature reviews and conception design with empathy. This paper also tried to discuss various issues from different aspects. Nowadays, we have been influenced by technologies in our daily life. Even our cultures, life styles, and behavior, etc. are deeply changed. However, there are few ways we need to think what will happen in the future and how we could imagine possible ways to solve all of these problems. This research has proposed The Virtual Home (T.V.H.), which is a way to change the mass media dissemination and information control. The T.V.H. designed with some functions is trying to centralize all kind of mass media and help save natural resources.
Ickes (1997) has mentioned that empathy is a complex form of psychological inference in which observation, memory, knowledge, and reasoning are combined to yield insights into the thoughts and feelings of others. The phenomenon of empathy has been discussed in philosophy, aesthetics, and psychology for many years. In the beginning of the 20th century, an extensive discussion on this phenomenon has been led by European intuition phenomenologists such as Husserl, Sartre, Brunswik, and Heider, etc. It is known that the theory of its development relates to understanding human feelings and emotions. Empathic design in the design field has developed emotional design, inclusion design and universal design, etc. Empathic design is an emerging issue in the design field. What are empathic design, designing process, design methodologies, and a strategic design model? Why is empathic design important to the creative and designing processes? Empathic design is one of the useful ways to understand interpersonal relationships that might influence the creative and designing processes, design strategies and innovation. Empathic design that emphasizes listening to the voice from customer's heart and designing this into design has been proved to be something the customer really needs in brand communication messages and brand values. This paper researches, investigates and gathers the research methodologies and combines a literature review, case study, structured interviews, and grounded theory. The structured interviews comprise four designers who worked in the brand design department, including two senior designers and two junior designers. Thus, a literature review is conducted in this research to discuss the empathic design model, explore founding theories and then seek to analyze and propose a structured empathic design model. Finally, the research presents an empathic design model to explain several denominations, which are empathic communication, empathic aesthetics, empathic innovation, empathic methodologies, empathic culture and others. The design creation process from abstract ideas to concrete manifestation for reference of design students, design teaching, and design practice.
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