Although action recognition in videos is widely studied, current methods often fail on real-world datasets. Many recent approaches improve accuracy and robustness to cope with challenging video sequences, but it is often unclear what affects the results most. This paper attempts to provide insights based on a systematic performance evaluation using thoroughly-annotated data of human actions. We annotate human Joints for the HMDB dataset (J-HMDB). This annotation can be used to derive ground truth optical flow and segmentation. We evaluate current methods using this dataset and systematically replace the output of various algorithms with ground truth. This enables us to discover what is important-for example, should we work on improving flow algorithms, estimating human bounding boxes, or enabling pose estimation? In summary, we find that highlevel pose features greatly outperform low/mid level features; in particular, pose over time is critical. While current pose estimation algorithms are far from perfect, features extracted from estimated pose on a subset of J-HMDB, in which the full body is visible, outperform low/mid-level features. We also find that the accuracy of the action recognition framework can be greatly increased by refining the underlying low/mid level features; this suggests it is important to improve optical flow and human detection algorithms. Our analysis and J-HMDB dataset should facilitate a deeper understanding of action recognition algorithms.
Figure 1: Animals from images. We learn an articulated, 3D, statistical shape model of animals using very little training data. We fit the shape and pose of the model to 2D image cues showing how it generalizes to previously unseen shapes. AbstractThere has been significant work on learning realistic, articulated, 3D models of the human body. In contrast, there are few such models of animals, despite many applications. The main challenge is that animals are much less cooperative than humans. The best human body models are learned from thousands of 3D scans of people in specific poses, which is infeasible with live animals. Consequently, we learn our model from a small set of 3D scans of toy figurines in arbitrary poses. We employ a novel partbased shape model to compute an initial registration to the scans. We then normalize their pose, learn a statistical shape model, and refine the registrations and the model together. In this way, we accurately align animal scans from different quadruped families with very different shapes and poses. With the registration to a common template we learn a shape space representing animals including lions, cats, dogs, horses, cows and hippos. Animal shapes can be sampled from the model, posed, animated, and fit to data. We demonstrate generalization by fitting it to images of real animals including species not seen in training.
Inexpensive and accessible sensors are accelerating data acquisition in animal ecology. These technologies hold great potential for large-scale ecological understanding, but are limited by current processing approaches which inefficiently distill data into relevant information. We argue that animal ecologists can capitalize on large datasets generated by modern sensors by combining machine learning approaches with domain knowledge. Incorporating machine learning into ecological workflows could improve inputs for ecological models and lead to integrated hybrid modeling tools. This approach will require close interdisciplinary collaboration to ensure the quality of novel approaches and train a new generation of data scientists in ecology and conservation.
Figure 1: Zebras from images. We automatically extract 3D textured models of zebras from in-the-wild images. We regress directly from pixels, without keypoint detection or segmentation. AbstractWe present the first method to perform automatic 3D pose, shape and texture capture of animals from images acquired in-the-wild. In particular, we focus on the problem of capturing 3D information about Grevy's zebras from a collection of images. The Grevy's zebra is one of the most endangered species in Africa, with only a few thousand individuals left. Capturing the shape and pose of these animals can provide biologists and conservationists with information about animal health and behavior. In contrast to research on human pose, shape and texture estimation, training data for endangered species is limited, the animals are in complex natural scenes with occlusion, they are naturally camouflaged, travel in herds, and look similar to each other. To overcome these challenges, we integrate the recent SMAL animal model into a networkbased regression pipeline, which we train end-to-end on synthetically generated images with pose, shape, and background variation. Going beyond state-of-the-art methods for human shape and pose estimation, our method learns a shape space for zebras during training. Learning such a shape space from images using only a photometric loss is novel, and the approach can be used to learn shape in other settings with limited 3D supervision. Moreover, we couple 3D pose and shape prediction with the task of texture synthesis, obtaining a full texture map of the animal from a single image. We show that the predicted texture map allows a novel per-instance unsupervised optimization over the network features. This method, SMALST (SMAL with learned Shape and Texture) goes beyond previous work, which assumed manual keypoints and/or segmentation, to regress directly from pixels to 3D animal shape, pose and texture. Code and data are available at
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