a b c d e Figure 1: Free-form vector gradients: Our vectorial solver permits to create complex vector gradients (a). Our method is based on a triangular representation (b) that is output-insensitive and thus works with arbitrary high image resolutions. Our solver does not need to be updated for a variety of operations: (c) instancing, layering and deformation; (d) texture mapping; and even (e) environment mapping. AbstractThe creation of free-form vector drawings has been greatly improved in recent years with techniques based on (bi)-harmonic interpolation. Such methods offer the best trade-off between sparsity (keeping the number of control points small) and expressivity (achieving complex shapes and gradients). In this paper, we introduce a vectorial solver for the computation of free-form vector gradients. Based on Finite Element Methods (FEM), its key feature is to output a low-level vector representation suitable for very fast GPU accelerated rasterization and close-form evaluation. This intermediate representation is hidden from the user: it is dynamically updated using FEM during drawing when control points are edited.Since it is output-insensitive, our approach enables novel possibilities for (bi)-harmonic vector drawings such as instancing, layering, deformation, texture and environment mapping. Finally, in this paper we also generalize and extend the set of drawing possibilities. In particular, we show how to locally control vector gradients.
The usual approach to design subdivision schemes for curves and surfaces basically consists in combining proper rules for regular configurations, with some specific heuristics to handle extraordinary vertices. In this paper, we introduce an alternative approach, called Least Squares Subdivision Surfaces (LS 3 ), where the key idea is to iteratively project each vertex onto a local approximation of the current polygonal mesh. While the resulting procedure haves the same complexity as simpler subdivision schemes, our method offers much higher visual quality, especially in the vicinity of extraordinary vertices. Moreover, we show it can be easily generalized to support boundaries and creases. The fitting procedure allows for a local control of the surface from the normals, making LS 3 very well suited for interactive freeform modeling applications. We demonstrate our approach on diadic triangular and quadrangular refinement schemes, though it can be applied to any splitting strategies.
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