In this article, we propose a control strategy for synthesized continuous-interaction sounds. The framework of our research is based on the action–object paradigm that describes the sound as the result of an action on an object and that presumes the existence of sound invariants (i.e., perceptually relevant signal morphologies that carry information about the action's or the object's attributes). Auditory cues are investigated here for the evocations of rubbing, scratching, and rolling interactions. A generic sound-synthesis model that simulates these interactions is detailed. We then suggest an intuitive control strategy that enables users to navigate continuously from one interaction to another in an “action space,” thereby offering the possibility to simulate morphed interactions—for instance, ones that morph between rubbing and rolling.
This paper presents a physically inspired source-filter model for rolling sound synthesis. The model, which is suitable for real-time implementation, is based on qualitative and quantitative observations obtained from a physics-based model described in the literature. In the first part of the paper, the physicsbased model is presented, followed by a perceptual experiment, whose aim is to identify the perceptually relevant information characterizing the rolling interaction. On the basis of this experiment, we hypothesize that the particular pattern of the interaction force is responsible for the perception of a rolling object. A complete analysis-synthesis scheme of this interaction force is then provided, along with a description of the calibration of the proposed source-filter sound synthesis process. Finally, a mapping strategy for intuitive control of the proposed synthesis process (i.e. size and velocity of the rolling object and roughness of the surface) is proposed and validated by a listening test. Index Terms Sound analysis, sound synthesis, audio virtual reality, rolling sounds, source-filter model, physicsbased model. I. INTRODUCTION In this article we present a synthesis model for rolling sound interaction that has been developed to enable intuitive controls based on semantic labels. The control of synthesized everyday sounds is still
This paper presents a rolling sound synthesis model which can be intuitively controlled. To propose this model, different aspects of the rolling phenomenon are explored : physical modeling, perceptual attributes and signal morphology. A source-filter model for rolling sounds synthesis is presented with associated intuitive controls.
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