Introduction: Cognitive deficits are considered a fundamental component of bipolar disorder due to the fact that they negatively impact personal/social functioning. Cognitive remediation interventions are effective in the treatment of various psychosocial disorders, including bipolar disorder. The use of Virtual reality as a rehabilitation tool has produced scientific evidence in recent years, especially in cardiovascular, neurological, and musculoskeletal rehabilitation. This study aims at evaluating the feasibility of a Cognitive Remediation Virtual Reality Program (CEREBRUM) for people with bipolar disorder in psychiatric rehabilitation. Material and Methods: Feasibility randomized controlled cross-over clinical study; we randomized 50 people from the Consultation and Psychosomatic Psychiatry Center of the University Hospital of Cagliari (San Giovanni di Dio Civil Hospital) with a diagnosis of bipolar disorder. We propose a cognitive remediation program in virtual reality (CEREBRUM), 3 months with 2 weekly sessions, for the experimental group and a usual care program for the control group (psychiatric visit and/or psychotherapy). Results: The results of the trial will be published in international peer-reviewed journals and will be disseminated at international meetings and congress. Discussion: This RCT aims, with regards to its feasibility and design, to provide information about a confirmatory trial that evaluates the effectiveness of a Virtual Reality Cognitive Remediation program in psychiatric rehabilitation for the treatment of cognitive dysfunction in people with bipolar disorder. Conclusion: The results that we analyzed at the end of the RCT will have an impact on psychiatric rehabilitation research with a focus on improving the application of technologies for mental health. Trial registration: ClinicalTrialsgov NCT05070065, registered on September 2021.
Cyberbullying is inducing significant socio-cultural problems and psychological disorders, which require a rapid solution. Cyberbullying is an extension of the traditional bullying that involves the typical behaviors of bullying perpetrated through the use of various technologies, electronic devices in particular (e-mail, instant messaging applications, media, etc.). While providing differences between traditional bullying and cyberbullying, this review aims at investigating how the new media can be used to prevent such phenomenon and investigating its psychological impact on victims. The focus will be on tools and interventions that are capable of identifying online bullying, on existent treatments with special regard to strategies that take advantage of technologies to fight cyberbullying. In particular, the web will be considered as a mean to assist a vast number of people; moreover, the role of virtual reality as a tool to help victims overcoming psychological distress within safe and protected environments will be object of discussion.
Cyberbullying is inducing significant socio-cultural problems and psychological disorders, which require a rapid solution. Cyberbullying is an extension of the traditional bullying that involves the typical behaviors of bullying perpetrated through the use of various technologies, electronic devices in particular (e-mail, instant messaging applications, media, etc.). While providing differences between traditional bullying and cyberbullying, this review aims at investigating how the new media can be used to prevent such phenomenon and investigating its psychological impact on victims. The focus will be on tools and interventions that are capable of identifying online bullying, on existent treatments with special regard to strategies that take advantage of technologies to fight cyberbullying. In particular, the web will be considered as a mean to assist a vast number of people; moreover, the role of virtual reality as a tool to help victims overcoming psychological distress within safe and protected environments will be object of discussion.
This chapter aims to highlight some aspects linked with the psychological interventions adaptability to the virtual setting, focusing on advantages, limits, and the effectiveness criteria of an online intervention, and of the virtual reality (VR) applications in the clinical psychology field. First of all, the authors will examine the characteristics of the web-based setting and of the online psychological counseling service, underling opportunities and risks of text talk-based chat therapy and the issues dealing with the role of the therapist. This will be followed by the analysis of Twende! Project, an online psychological counseling service created by the Italian company Idego – Digital Psychology s.r.l. The chapter will conclude with the presentation of VR systems as an e-therapy tool, considering their application scopes in order to treat mental disorders and showing their adaptability and operational effectiveness in several clinical psychology areas.
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