This research aims to explore the perspectives of ECE-TEP students regarding the deepening of tenses through the MBKM English Credential Camp program at UPI Serang. The challenges of education in the modern 21st century push ECE-TEP students to possess English communication skills. This is important because English is an international language. The use of English tenses by ECE-TEP students often requires appropriate understanding and training. The ECC program is an integrated and holistic solution to enhance the use of tenses by ECE-TEP students. This research employs a qualitative descriptive approach with a case study. The primary data sources are direct questionnaires, audio recorders, and secondary data in the form of MBKM ECC program documents. Data analysis was conducted through four stages: data collection, data transcription, data categorization, and drawing conclusions. The research subjects consist of three individuals who are students of the ECC program. Participants are selected based on their academic performance in the program. The research findings indicate that the ECC program significantly contributes to improving the understanding of tenses among ECE-TEP students. This program is effective in preparing students to face the challenges of the 21st century through deepening improving their English language skills.
Penelitian ini bertujuan untuk meningkatkan kecerdasan Bahasa anak melalui inovasi alat permainan edukatif Flashcard Berbasis Teknologi Augmented Reality dalam mengenal buah, sehingga dapat dimanfaatkan oleh para pendidik sebagai salah satu alternative alat permainan edukatif di masa pandemic covid-19. Penelitian ini menggunakan metode penelitian kualitatif deskriptif. Subyek penelitian berjumlah 2 anak usia dini yang masuk ke dalam kelompok A di Taman Kanak-Kanak (TK). Metode pengumpulan data yang digunakan adalah observasi, tes atau pengujian dan dokumentasi. Data yang akan diolah oleh penulis yaitu dari data yang dihasilkan riset pengujian. Originalitas pada penelitian ini yakni inovasi produk alat permainan edukatif Flashcard Berbasis Augmented Reality mengenai buah. Hasil Penelitian menunjukan bahwa anak mengalami peningkatan kecerdasan bahasa dalam mengetahui dan mengenal kosa kata baru yaitu nama-nama buah melalui alat permainan edukatif flashcard berbasis teknologi augmentasi reality. Maka dari hasil penelitian tersebut, dapat diketahui alat permainan edukatif Flashcard berbasis teknologi (AR) mengenai nama buah-buahan dapat menjadi solusi di masa pandemic covid-19. Sebab, dimensi object 3D yang dipancarkan pada Flashcard melalui teknologi augmented reality memberikan kesan realistis.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.