AbstrakPenelitian ini bertujuan untuk 1) mengetahui jenis game yang diterapkan guru Madrasah Ibtidaiyah (MI) dalam proses pembelajaran, 2) mendeskripsikan penerapan provisi, proteksi, dan partisipasi (3P) dalam pembelajaran menggukan game di MI, dan 3) untuk mendeskripsikan tantangan yang dihadapi guru dalam menerapkan 3P dalam pembelajaran menggunakan game. Penelitian ini adalah penelitian deskriptif kualitatif. Populasi penelitian ini adalah guru MI Husnul Khatimah Kecamatan Tembalang, Kota Semarang. Sample penelitian ini berjumlah 10 guru dan ditentukan dengan menggunakan teknik purposive sampling. Questioner dan wawancara digunakan untuk mengumpulkan data, dan kemudian data dianalisis dengan langkah reduksi data, data display, dan kesimpulan/verifikasi. Hasil penelitian menunjukkan bahwa 1) jenis game yang terapkan oleh guru dalam proses pembelajaran masih sangat terbatas, yaitu Teka Teki Silang, Kartu Pintar, Tebak Nyanyi, Tebak Kata, Kartu Bergambar, Angka Bom Bilangan Loncat, dan Kuis Game; 2) 3P (Provisi, Proteksi, dan Partisipasi) sudah diterapkan dalam proses pembelajaran dengan sangat baik oleh sebagian besar guru, namun beberapa guru belum sepenuhnya menerapkannya; dan 3) dalam pembelajaran menggunakan game, guru mengalami banyak tantangan atau kendala, diantaranya adalah media bantunya terbatas, partisipasi anak masih terbatas, memerlukan tenaga dan waktu ekstra dalam menerapkannya, antar kelompok saling mengganggu, dan lain sebagainya. 3P (Provisi, Proteksi, dan Partispasi) juga menjadi kendala tersendiri bagi guru karena pemahaman mereka akan tiga prinsip dasar dalam pendidikan ramah anak ini masih terbatas.Kata Kunci: 3P (Provisi, Proteksi, dan Partisipasi), game, penerapan, tantangan Abstract The study aims at 1) finding out the kinds of game applied by the teachers of Islamic Elementary School in teaching learning process, 2) describing the implementation
In the 2020 era, the corona pandemic has caused many impacts throughout the country that are very broad in all fields, including education. Learners and lecturers are no exception affected by the pandemic, and always strive to be able to carry out teaching and learning activities that can cover deficiencies in the field. Based on the current complex learning and living background, this article discuss the autonomous learning mode of College English learners, puts forward the discussion of constructing strategy from self-assessment to improve autonomous learning mode of college English in writing classess. In discussing this article, the writer used theoretical review and qualitative document methods which were observations, data collection, data processing, revisions, and documentation. Then, it can be concluded that the results of research on self-assessment can improve learner autonomy so that learners can get the ease from online writing classes during the pandemic and in the future from direct methods (face to face) learning more beneficially
The study aims at knowing the use of technology in teaching learning process of pre-service teachers of English Study Program of Universitas PGRI Semarang. The subjects of the study are the eight semester students which are Pre-service teachers of the English Study Program of Universitas PGRI Semarang in the academic year 2018/2019. The instrument used in the study is questionnaire. The techniques used in the study are sharing the questionnaire to the eight semester students through WhatsApp to know what kinds of technology used by them are and interview to know how their perception of the use of technology in teaching learning process is. The qualitative data are analyzed by reducing the data, classifying the data and drawing conclusion. The result of the study shows that Pre-service teachers tend to use same kinds of technology in teaching learning process, and they have an opinion that technology is really important for the teachers and for students.
This study is focused on the illocutionary acts found on Arthur Fleck’s dialogues in Joker (2019) movie. The objectives of this study are (1) to find out the types of illocutionary acts used by the character Arthur in Joker movie and (2) to find out the dominant types of illocutionary acts used by the character Arthur in Joker movie and what that means. To reach those objectives of study, the writers use Searle (2002) theory to conduct the study. There are five types of illocutionary acts according to Searle (2002). They are assertive, directive, commisive, expressive, and declarative. This study used qualitative design because it is framed in terms of using words instead of numbers. The result of data finding shows that there were 52 utterances done by Arthur Fleck indicates as illocutionary acts. The illocutionary types found are assertive, directive, commissive, expressive, and declarative. There are 8 utterances categorized as assertives type, 27 utterances categorized as directives type, 4 utterances categorized as commissive type, 9 utterances categorized as expressives type, and 4 utterances categorized as declaratives type. Directive type is the dominant type found in Arthur’s utterances. Keywords: Pragmatic, Illocutionary Acts, Joker (2019) Movie.
Teenagers have an important role to develop the village into a tourist village. One of the roles is to develop existing facilities and infrastructure at tourist sites. Information boards are a very important part of tourism villages’s management because it can be the information about tourist attractions, restrictions and warnings. Therefore, training and mentoring in making information boards in English and Indonesian need to be done in Bendosari Village, Plantungan District, Kendal Regency because of the limited number of information boards at tourist sites, especially in Jeglong Waterfall. The method used in the training is lecture, question and answer and practice. Participants in the training and mentoring activities for the making of this information board were the teenagers of Bendosari Village. The outcomes generated from these training activities are 1) teenagers 'understanding of the importance of information boards at tourist sites increases, 2) teenagers' understanding of the phrases used on information boards both in English and in Indonesian also increases, 3) models of information boards for tourist sites are created, and 4) nformation boards in English and Indonesian language for tourist sites are created as well
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