This research aims to find out: (1) Differences in student learning outcomes taught using Camtasia media with conventional media; (2) Differences in student learning outcomes that have visual, auditory and kinesthetic learning styles taught by Camtasia media; and (3) Differences in student learning outcomes that have visual, auditory and kinesthetic learning styles that are learned with conventional media. The population in this study was grade V students of SD Negeri 060798 Medan Area, amounting to 82 students consisting of 3 classes. While the study sample is all 3 classes. The research instrument was in the form of a science learning outcomes test, and a learning style questionnaire. This research method is quasi-experimental hypothesis analysis technique t test; and analysis of variance. The results showed that: (1) Student learning outcomes taught with Media Camtasia 85.26 ± 5.45 (± SD) were higher than learning with conventional media 75.52 ± 5.86 (tcount = 8.147; p = 0.000); (2) There are differences in student learning outcomes that have visual, auditory and kinesthetic learning styles that are learned with Media Camtasia (Fcount = 24,964; p = 0,000); (5) there are differences in student learning outcomes that have visual, auditory and kinesthetic learning styles that are learned with Conventional media (Fcount = 6.770; p = 0.002).
This study aims to analyze translation techniques by using Molina & Albir theory (2002) in the children story book themed religious Yan's Hajj The Journey of A Lifetime. This research is a qualitative research with a descriptive approach. The source of data is the children story book English version as the source text (TS) and Indonesian as the target language (TL). Based on the analysis, it is found that: In the translation of the children story book, there are 10 translation techniques used,
This study aims to describe and see the effect of implementing Android-based mind mapping learning media on the fighting power and problem-solving abilities of PGSD University Quality Science. This type of research is quasi-experimental research (quasi-experiment). The sample in this study was class 2A11 consisting of 22 people and class 2A12 consisting of 20 people. The research instruments used were tests and observation sheets of fighting power. The data analysis technique used is an independent test between two factors. Based on data analysis and hypothesis testing, it was found that: (1) There was an increase in the fighting power of Quality University PGSD students after the implementation of Android-based mind mapping learning media (2) The ability to solve science in PGSD University Quality students after the implementation of Android-based mind mapping learning media obtained an average value of Average: 81.25 (3) There is a significant effect through the application of Android-based mind mapping learning media on the fighting power and ability to solve science problems in PGSD University Quality students.
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