In this paper, we propose a novel configurable framework to automatically generate distractive choices for open-domain cloze-style multiple-choice questions. The framework incorporates a general-purpose knowledge base to effectively create a small distractor candidate set, and a feature-rich learning-to-rank model to select distractors that are both plausible and reliable. Experimental results on a new dataset across four domains show that our framework yields distractors outperforming previous methods both by automatic and human evaluation. The dataset can also be used as a benchmark for distractor generation research in the future.
We present a novel algorithm called crosspatch-based rolling label expansion for accurate stereo matching. This optimization-based approach can effectively estimate the 3D label of each pixel from huge and infinite label space and then generate a continuous disparity map. The algorithm has two obvious characteristics when compared with the traditional label expansion algorithms. The first feature is the crossbased multilayer structure, where each layer contains a series of cross patches with adaptive shapes, reflecting the edge structure of objects on the image. Besides, such cross patches are non-overlapping and independent, satisfying the submodular property for employing graph cuts. The second feature is the rolling optimization, that firstly generates new label proposal by expanding candidate labels within cross patches, then globally updates labels for the whole image using a proposed rolling move. The experimental results show the high matching accuracy of our method, both in pixel level and subpixel level. According to the latest ranking list of Middlebury 3.0 benchmark, our method is one of the best stereo matching algorithms.INDEX TERMS Stereo matching, label expansion, PatchMatch, rolling optimization, cross-based multilayer structure.
Depth image-based rendering (DIBR) plays an important role in 3D video and free viewpoint video synthesis. However, artifacts might occur in the synthesized view due to viewpoint changes and stereo depth estimation errors. Holes are usually out-of-field regions and disocclusions, and filling them appropriately becomes a challenge. In this paper, a virtual view synthesis approach based on asymmetric bidirectional DIBR is proposed. A depth image preprocessing method is applied to detect and correct unreliable depth values around the foreground edges. For the primary view, all pixels are warped to the virtual view by the modified DIBR method. For the auxiliary view, only the selected regions are warped, which contain the contents that are not visible in the primary view. This approach reduces the computational cost and prevents irrelevant foreground pixels from being warped to the holes. During the merging process, a color correction approach is introduced to make the result appear more natural. In addition, a depth-guided inpainting method is proposed to handle the remaining holes in the merged image. Experimental results show that, compared with bidirectional DIBR, the proposed rendering method can reduce about 37% rendering time and achieve 97% hole reduction. In terms of visual quality and objective evaluation, our approach performs better than the previous methods.
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