In this research, the use of new technologies for the development of special protective overall for sport aircraft pilots was studied, with a focus on a comparative analysis of the static and dynamic body postures’ dimensions, intended for the development of the overall’s pattern design. For this purpose, digitalization of five male persons was carried out with the 3D human body scanner Vitus Smart by using 3D printed markers, precisely positioned on defined body locations, intended for exact measurement of body dimensions. Male persons, aged between 19 and 35 years with the same athletic body type and different body heights and body mass indexes (BMIs), were scanned in a standard static standing body posture and three dynamic body postures. A comparative analysis between the static and dynamic body postures was carried out. Based on the established body dimensions and girth dimensions of the 3D body model with 3D-modeled compression elements, made-to-measure construction of the overall pattern design was carried out. The function of these compression elements is redistribution of the blood from the lower extremities to the upper body parts at the appearance of high g-forces. Therefore, increased girth dimensions due to the use of compression elements were applied in the overall development process as construction measures with needed ease allowances. The functionality of the developed special protective overall was explored on the scanned 3D body model with 3D-modeled compression elements in a real sitting posture of the sport aircraft pilot in a cab by using virtual prototyping. The virtual simulation technology showed that a well-fitted protective overall for sport aircraft pilots can be developed by using a 3D scanned body model of a person in a sitting posture and its 3D body dimensions.
The purpose of clothing is to express an individual's style, and to meet the wearer's protection, functionality and comfort needs. Each of these requirements must be met in order to satisfy human needs and achieve a garment's functionality. Another function of clothing is to hide physical disabilities, if possible. The sitting position is very common in daily life. All clothing should therefore be comfortable in this position, as well. This is particularly important for disabled people who are restricted to the sitting position for their entire life due to their disabilities. These are people who suff er from paraplegia, multiple sclerosis or some injuries, and who have limited mobility using wheelchairs. This paper presents research on improving clothing design, adjusted to the special needs and demands of an individual, through the application of new technologies. In that respect, taking measurements is very important, as is the virtual simulation of garment fi tting as the result of cuts adapted to the sitting position.
Strip-packing problem is apparent in textile industry where a set of items, i.e. cutting parts (2D convex or non-convex polygons) need to be placed on a rectangular container (fabric with an m×n area) so that cutting parts do not overlap and do not exceed the boundaries of the container. The goal is to find a placement that utilizes the area of a container. In this paper three methods (random search, greedy algorithm and genetic algorithm) are tested on sets of regular (convex polygons) and irregular (cutting parts) items. The goal is to find the optimal items placement that minimizes the cover area. In this paper a no-fit polygon (NFP) is used to assure two items touch without overlapping. NFP is constructed by rotating polygon B around a static polygon A in a way their edges always touch and never overlap. The result is a polygonal area enclosed by trajectory of rotating polygon's reference point which represents the overlapping area of A and B. Items touch if polygon B is placed on the NFP's border. Non-convex cutting parts are approximated with their convex hull since a NFP version for convex polygons is used in this paper.
Computer simulation techniques of textile forms already represent an important tool for textile and garment designers, since they offer numerous advantages, such as quick and simple introduction of changes while developing a model in comparison with conventional techniques. Therefore, the modeling and simulation of textile forms will always be an important issue and challenge for the researchers, since close-to-reality models are essential for understanding the performance and behavior of textile materials. This chapter deals with computer simulation of different textile forms. In the introductory part, it reviews the development of complex modeling and simulation techniques related to different textile forms. The main part of the chapter focuses on study of the fabric and fused panel drape by using the finite element method and on development of some representative textile forms, above all, on functional and protective clothing for persons who are sitting during performing different activities. Computer simulation techniques and scanned 3D body models in a sitting posture are used for this purpose. Engineering approaches to textile forms' design for particular purposes, presented in this chapter, show benefits and limitations of specific 3D body scanning and computer simulation techniques and outline the future research challenges.
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