Cooperation between nodes is an effective technology for network throughput in the Internet of Things. The nodes that do not cooperate with other nodes in the network are called selfish and malicious nodes. Selfish nodes use the facilities of other nodes of the network for raising their interests. But malicious nodes tend to damage the facilities of the network and abuse it. According to reviews of the previous studies, in this paper, a mechanism is proposed for detecting the selfish and malicious nodes based on reputation and game theory. The proposed method includes three phases of setup and clustering, sending data and playing the multi-person game, and update and detecting the selfish and malicious nodes. The process of setup and clustering algorithm are run in the first phase. In the second phase, the nodes of each cluster cooperate with each other in order to execute an infinite repeated game while forwarding their own or neighbor nodes' data packets. In the third phase, each node monitors the operation of its neighbor nodes for sending the data packets, and the process of cooperation is analyzed for determining the selfish or malicious nodes which forwarded the data packets with delay or even not sent them. The other nodes reduce the reputation of the nodes which does not cooperate with them, and they do not cooperate with the selfish and malicious nodes, as punishment. So, selfish and malicious nodes are stimulated to cooperate. The results of simulation suggest that the detection accuracy of the selfish and malicious nodes has been increased by an average of 12% compared with the existing methods, and the false-positive rate has been decreased by 8%.
Wireless networks face security problems compared with traditional wired networks. In wireless networks such as wireless sensor networks (WSNs), mobile ad hoc networks (MANETs), vehicular ad hoc networks (VANETs), and the internet of things (IoT), nodes have limited radio bandwidth and power supply then. They require cooperation in sending messages. It increases the motivation of nodes not to cooperate in such networks. This paper reviews different methods for identifying and stimulating nodes for focused cooperation. The performance of each method, its advantages, and its disadvantages have been reviewed and functionally categorized and compared with the metrics of false positive/negative rate and detection accuracy, throughput, and other metrics.
It is critical to increasing the network throughput on the internet of things with short-range nodes. Nodes prevent to cooperate with other nodes in the network are known as selfish nodes. Previous studies have done on the selfish nodes detection that leads to increase throughput and reduce the end to end delay. The proposed method for discovering the selfish node is based on genetic algorithm and learning automata. It consists of three phases of setup and clustering, the best routing selection based on genetic algorithm, and finally, the learning and update phase. For appropriate network performance, the clustering algorithm implemented in the first phase. Nodes are working together to send the data packet to the destination in the second phase, and the neighbor node selected for forwarding the data packet in which that node has a high value of fitness function, among others. In the third phase, each node monitors the performance of its neighbor nodes in forwarding the data packet and uses the learning automata system to identify the selfish nodes. By preventing to cooperate selfish nodes and decreasing the probability selection of selfish nodes, it increases the throughput in the network. The results of the simulation show that the detection accuracy of selfish nodes in comparison with the existing methods average 12%, and the false positive rate has decreased by 5%.
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