Technological research proposes stimulating challenges starting from the new scenarios arising since XX century, the environmental imperative imposes new responsibilities, the industrial production, requires the rethinking of the concept of "material culture" as well as new information technologies lead to new models of theoretical and conceptual elaboration. We live a new condition, defined by Augé «surmodernitè», where history fades into actuality, space turns into images and individuals from being actors become spectators. The industrial design moves from tackling "traditional culture" of the project to the "culture of innovation" for which the "know-how", which allows the transition from theory to practice, is replaced by the "can-do" that is the design of a technological solution allowing to model artifacts in a new way and, as a consequence, introducing a different interaction between users and the context. The contribution illustrates the design experimentation of the industrial invention "inclusive control system device [repositionable]".
The paper describes the experience of research and experimentation conducted for the configuration of a new "Biocycle" bike conceived through eco-friendly and bio-inspired design methods and with the support of additive manufacturing (AM) technologies aimed to achieve a customized and flexible production. According to this logic, it is necessary to consider the AM as a valid support to both innovation and growth of many sectors in which creativity and design capacity play a strategic role for original solutions. The multidisciplinary approach and the collaboration between research institutes, companies, laboratories and universities, characterize the design and experimentation of the Biocycle. This has enabled the development of a new bicycle according to eco-design and bio-design criteria, by using recycled materials such as polyethylene terephthalate (PET), by introducing the principles of the environmental design into the definition of the entire product life cycle and by merging traditional production methods with AM to optimize the performance and reduce the overall weight, costs, and production time of the frame. To support the design phase, also a finite element (FE) model was developed. The aim is to obtain lightweight performing components with compact and ergonomic dimensions for the eco-bike. This leads to the synthesis of new unconventional shapes and a better distribution of the material from the topological-functional optimization analysis as well as AM. Advanced Models and Experiences for Eco-DesignThe contribution describes the research experience carried out at the Design and Experimentation laboratory of the University of Campania L. Vanvitelli. Data and information are shared according to a systemic approach integrated between technical,
Human-machine interaction is an ordinary paradigm in the manufacturing industry. This area of business has to ensure high standard of safety levels in order to protect the operatives while performing their tasks. If the safety criteria are not met nor controlled, psychological disease and physical injuries can be developed in the working environments. The effects could lead to short or long-term diseases such as tinnitus or hearth attacks, based on the levels of stress. During the last decades, different methodologies have been developed to analyse and evaluate the parameters linked to the human-machine interaction. These methodologies include the biomechanics overload, noise and vibration. This paper deals with a case study as representative of the manufacturing sector. The noise and vibration levels of different machines have been extracted by a database of been measured on site by using a class 1 sound level meter. The purpose of the paper is to make a data analysis, assuming a long-term projection of the physical and psychological effects that could affect the operatives in case any criteria has not been met.
The contribution reports the research work on models and processes of knowledge transfer for a wide audience combining space perception and experimentation, promoting interactive enjoyment and multisensory participation to the cultural experience for the enhancement of current models. The acquisition of knowledge from different disciplinary cores – design, archaeology, physics, cognitive sciences, computer science, electronics, art history – allowed tracing the ongoing transformations and obtaining an overview of the current models of fruition both nationally and internationally. The challenge will be to give further emphasis to the improvement of current models and to guide the future design of interactive fruition by bringing together the various aspects analysed in order to return meaningful and customized narrations based on the users’ needs, through perceptual, immersive and multisensory experiences in the spatial dimension of the project, thus engaging the user at multiple levels.
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