Serious games that address topics related to human rights education have become increasingly available since the launch of Escape from Woomera in 2003, a game that raises awareness of the plight of refugees. A majority of serious games in the field of human rights focus on topics related to refugees and poverty in order to raise awareness and evoke empathy for the groups depicted. The paper introduces the Serious Games Design Assessment (SGDA) Framework as a tool to find out if a certain game might be used to achieve the objective the designer intended when designing the game. Using the game Bury Me, My Love, which shows the journey of a Syrian woman wanting to escape to Europe, the approach is explained in detail. The conclusion of the game--analysis shows that Bury Me, My Love can be regarded as a successful example of a serious game that introduces and engages the player in what it means to leave your home country as all game-design elements support the purpose. 30Revista Lusófona de Educação, 41, 2018 Revista Lusófona de EducaçãoComo analisar o potencial dos jogos digitais para a educação em direitos humanos Resumo: Os jogos sérios que abordam tópicos relacionados com a educação em direitos humanos têm-se tornado cada vez mais disponíveis desde o lançamento do Escape from Woomera em 2003, um jogo que conscientiza a situação dos refugiados. A maioria dos jogos sérios no campo dos direitos humanos concentra-se em tópicos relacionados com refugiados e pobreza, a fim de aumentar a conscientização e evocar empatia pelos grupos representados. O estudo apresenta a Estrutura do Serious Games Design Assessment (SGDA) como uma ferramenta para avaliar se um determinado jogo pode ser usado para atingir o objetivo que o designer pretendia ao criar o jogo. Usando o jogo Bury Me, My Love, que mostra a jornada de uma mulher síria que deseja fugir para a Europa, a abordagem é explicada em detalhes. A conclusão da análise do jogo mostra que Bury Me, My Love pode ser considerado como um exemplo bem sucedido de um jogo sério que introduz e envolve o jogador no que significa deixar o seu país de origem, pois todos os elementos de design do jogo apoiam o objetivo.Palavras-chave: direitos humanos; jogos para mudança; jogos sérios; design de jogo; ensino.Comment analyser le potentiel des jeux numériques pour l'éducation aux droits de l'homme Résumé: Les jeux sérieux qui traitent de sujets liés à l'éducation aux droits de l'homme sont devenus de plus en plus disponibles depuis le lancement de Escape from Woomera en 2003, un jeu qui sensibilise à la détresse des réfugiés. Une majorité de jeux sérieux dans le domaine des droits de l'homme se concentrent sur des sujets liés aux réfugiés et à la pauvreté afin de sensibiliser et d'évoquer l'empathie pour les groupes représentés. L'article présente le cadre SGDA (Serious Games Design Assessment) comme un outil permettant de déterminer si un jeu donné peut être utilisé pour atteindre l'objectif que le concepteur avait prévu lors de la conception du jeu. En utilisant le jeu Bury Me, My Love,...
As per Deterding et al. (2011), gamification can be defined as using game design elements in non-game contexts and it is used to increase motivation and engagement. That is why there are already gamified application to change people’s behavior when it comes to environmental protection. Climate change is a complex topic which is for younger children aged 6 to 10 years quite often too abstract to understand properly. Therefore, a browser-based app is being developed that aims at teaching basics about renewable energy, mobility, greenhouse effect, soil sealing, heat insulation and the like. Using elements of gamification like points, collecting stars, planting trees digitally, a changing background (depending on the progress made) as well as a narration about the protagonist Mani (a groundhog that is affected by climate change) and his friends encourage the children to use the app not only at school but also at home. By telling stories which introduce the topic, the children get a first understanding of how everybody of us affects the environment and what we can do to prevent effects of climate change. Moreover, instructions for easy hands-on experiments are used to make children experience certain effects and/or consequences of climate change. The app seeks to meet children’s emotional needs acknowledging feelings, emphasizing solutions, and encouraging action. The contribution shows how elements of gamification are included in the app to ensure that children are motivated to engage with the topics as well as stay immersed and transfer the learnings into their every-day-life.
The number of serious games dealing with human right issues has increased in recent years. All of them want to teach/present certain values and make players think about the contents presented. Therefore, it is interesting to have a closer look at different ways of how these games try to integrate values. After discussing the development of human rights digital games in brief, this chapter is going to have a look at various game elements that can express and embody values. Several examples will illustrate how games might more or less successfully deal with human rights and values. Finally, some research results will be presented discussing what serious games might be able to achieve.
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