Game based training has gained a lively interest within the industry. We present a interdisciplinary work on the application of computer game principles and techniques within an automation industry training scenario. A data flow based component architecture forms the technical foundation of our system and enables us to exploit the capabilities of available middleware components like game-or physics engines. An interactive simulation of a real automation plant is built by the combination of state-based and physical object behavior. A model of training scenarios founded on the didactical principles of game based training is built upon our implemented system.
We present a system to simulate the dynamic object behavior of an automation plant within an interactive virtual environment. The area of application is the field of industrial training and educational software systems. Our contribution is a method to simulate the material flow through the plant in real time using a time discrete game physics simulator in combination with a petri net based state model. The dynamic behavior of virtual objects and the user interaction with the virtual environment is described using a component-and data flow based approach. We conducted several test series to assess the physical plausibility of our model.
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