This paper describes the creation of the Interactive Narratives collection in the UK Web Archive, as part of the UK Legal Deposit Libraries Emerging Formats Project. The aim of the project is to identify, collect and preserve complex digital publications that are in scope for collection under UK Non-Print Legal Deposit Regulations. This article traces the process of building the Interactive Narratives collection, analysing the different tools and methods used and placing the collection within the wider context of Emerging Formats work and engagement activities at the British Library.
Fiction authors and readers have traditionally interacted through the mediation of a 3rd party (e.g. a publisher or agent), at events such as book signings or author readings. Held in physical spaces (e.g. bookshops or libraries), these events enable authors to discuss their book, and readers to ask them questions. In recent years, online social networking sites have introduced a new environment for direct, two-way interactions without this traditional mediation. Our understanding of how this change impacts authors and readers, and the role technology now plays as mediator, is currently limited. This paper describes a qualitative interview study held with six authors and six readers of Genre Fiction. The study revealed that neither party sees great benefit to interacting directly online -a finding partially explainable by the differences in how physical places and online spaces are structured to support their interactions. We drew on space and place research to develop an HCI perspective of the impact of this change. This paper contributes an enriched understanding of fiction author and reader interactions; in particular why they do not often interact directly -or wish to. We also demonstrate the usefulness of space and place theory in understanding the boundaries which divide author and reader.Recent developments in online social networking sites provide opportunity for authors and readers to communicate directly. This has drawn renewed attention to their relationship. The adoption of this technology, however, has brought further disruption and resultant change to their relationship, centuries after the development of print technology served to divide them.This now presents as an HCI problem, as technology is influencing how authors and readers interact. However, to
Objectives: Mental health problems are increasing at an alarming rate, calling for the need for more cost-effective and easily accessible interventions. Visual images and sounds depicting nature have been found to have positive effects on individuals' mood and well-being; however, the combined effects of images and sounds have been scarcely investigated. This study therefore aimed to compare the mood effects of viewing nature-related soothing images versus listening to soothing sounds versus a combination of both. Methods: In this study, 149 participants aged 18-83 years old (M = 35.88, SD = 15.63; 72.5% female, male 26.8%, .7% transgender) were randomised into three intervention conditions: images only, sounds only or combined (images and sounds). Baseline depressive and anxiety symptoms were indexed, and four outcome variables (positive affect, negative affect, serenity affect and depressive mood states) were measured pre-and post-intervention. Results: Findings showed that all participants, regardless of group, reported a decrease in negative affect, positive affect and depressive mood as well as an increase in serenity affect (including feelings of soothe). However, there were no group differences. Exploratory analyses found that individuals with higher levels of depressive and anxiety symptoms at baseline experienced greater reduction in negative affect and depressive mood state, as well as a larger increase in serenity affect. Conclusions: These findings therefore provide preliminary evidence that, upon further research and development, images and sounds depicting nature can potentially be developed for use as an effective tool to improve mood and well-being.
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