Abstract. In Design by Shopping, designers explore the design space to gain an insight into trades and feasible and impractical solutions, as well as to learn about alternatives before optimization and selection. The design space consists of multidimensional sets of data and, in order to select the best design from amongst numerous alternatives, designers may use several different graphs. In this study, we test to find the most appropriate graph to indicate the best solution corresponding to a set of objectives represented by a design scenario (1). A further constraint is that this must be done in the shortest possible time (2). Three graph types are tested in three different design scenarios where one car has to be chosen from a total of 40. A response quality index is proposed which computes the quality of a designer's choice for any given scenario. In total, 90 tests with 30 participants were performed. The Parallel Coordinates Plot proved to be the best graph for selection in Design by Shopping.
Design space exploration (DSE) describes the systematic activity of discovery and evaluation of the elements in a design space in order to identify optimal solutions by reducing the design space to an area of performance. Designers sample thousands of design points iteratively, explore the design space, gain knowledge about the problem and make design decision. The literature tells us that DSE results in a decision of quality called informed decision, which is supported by information visualization. The representation of design points is seen as primordial to gain an understanding of the problem and make an informed decision. In our work, we have sought to identify what type of graph is best suited to the discovery phase, and enables designers to make an informed decision. We designed a web platform with four design problems, and carried out an experiment with 42 participants. We found a graph that was better suited to making a decision of quality and to gaining greater understanding: the scatter plot matrix.
Occupants' behavior exerts a significant influence on the energy performance of residential buildings. Industrial energy simulation tools often account for occupants' as monolithic elements with standard averaged energy consumption profiles. Predictions yielded by these tools can thus deviate dramatically from reality. This paper proposes an activity-based model for forecasting energy and water consumption of households and discusses how such an occupant-focused model may integrate a user-focused design of residential buildings. A literature review is first presented followed by a brief recall of the proposed modeling methodology and a sample of simulation results. The possible integration of the proposed model into the design and energy management processes of residential buildings is then demonstrated through a number of use cases.
Building occupants are considered as a major source of uncertainty in energy modeling nowadays. Yet, industrial energy simulation tools often account for occupant behavior through some predefined scenarios and fixed consumption profiles which yield to unrealistic and inaccurate predictions. In this paper, a stochastic activity-based approach for forecasting occupant-related energy consumption in residential buildings is proposed. First, the model is exposed together with its different variables. Second, a direct application of the model on the domestic activity “washing laundry” is performed. A number of simulations are performed and their results are presented and discussed. Finally, the model is validated by confronting simulation results to real measured data.
Product design is now driven to the satisfaction of requirements all along the life cycle of the product, with an increased concern in environmental impact. A new concept, the Green-Use (GU) Learning Cycles, is proposed. It is used to determine the way a continuous, adaptive interaction between user and product can be established to improve environmental performance during use. It is structured by two levels of analysis (macro and micro) and a cyclic nature. These levels are the “Incremental user involvement levels”, and the “Environmental Impact in Use”. They are modelled around the notion of an evolution in cycles, from the initial state of the system product-user to a final stage which results in optimal use with minimal environmental impact. This work includes experimentation to support the new concept proposed, as well a method to use it.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.