Augmented Reality (AR) is an emerging form of experience in which the Real World (RW) is enhanced by computer-generated content tied to specific locations and/or activities. Over the last several years, AR applications have become portable and widely available on mobile devices. AR is becoming visible in our audio-visual media (e.g., news, entertainment, sports) and is beginning to enter other aspects of our lives (e.g., e-commerce, travel, marketing) in tangible and exciting ways. Facilitating ubiquitous learning, AR will give learners instant access to locationspecific information compiled and provided by numerous sources (2009). Both the 2010 and 2011Horizon Reports predict that AR will soon see widespread use on US college campuses. In preparation, this paper offers an overview of AR, examines recent AR developments, explores the impact of AR on society, and evaluates the implications of AR for learning and education.
This study explored how social networking technology can be used to supplement face-to-face courses as a means of enhancing students' sense of community and, thus, to promote classroom communities of practice in the context of higher education. Data were collected from 67 students who enrolled in four face-to-face courses at two public universities in Taiwan. Findings indicated that the majority of participants developed strong feelings of social connectedness and expressed favorable feelings regarding their learning experiences in the classes where social networking sites were used as a supplementary tool. Learner difficulties and concerns of instructors about the educational use of social media are addressed with recommendations for future research and practice.
This paper presents a case study involving the design, development, and teaching of two online courses based on e-learning 2.0 concepts and use of social web tools and technologies. Guided by the connectivism theory of learning, the courses were designed to integrate e-learning through social media. Blogs, podcasts, social networking, social bookmarking, and Wikis were utilized as fundamental course components. Participants included students in two graduate-level online courses in instructional technology. Details of the design and construction of each course are examined, as well as impacts on students' learning experiences. Students' perceptions of social media as a tool to facilitate classroom community are discussed, as well as their feelings of connectedness and learning, and their opinions regarding teacher-student and student-student classroom interactions. Results show that students' experiences were very positive and that an e-learning 2.0 approach in online courses can enhance learner-to-instructor and learner-to-learner interaction, and increase students' perception of classroom community.
The mobile revolution is finally here. The evidence of mobile penetration and adoption is irrefutable: smartphones, personal digital assistants (PDAs), portable game devices, portable media players, MP3 and MP4 players, tablet PCs, and laptops abound and can be found everywhere. Also, the increasing availability of high-bandwidth network infrastructures and advances in wireless technologies have opened up new accessibility opportunities (Kinshuk, 2003). No demographic is immune from this phenomenon. People from all walks of life and in all age groups are increasingly connected and communicate electronically with each other nearly everywhere they go (Wagner, 2005). The development of and adoption rate of mobile technologies are advancing rapidly on a global scale (Brown, 2005). Since 2000, there is considerable interest from educators and technical developers in exploiting the universal appeal and unique capabilities of mobile technologies for the use in education and training settings (Naismith, Lonsdale, Vavoula, & Sharples, 2004).
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