Future human missions to Mars are expected to emphasize scientific exploration. While recent Mars rover missions have addressed a wide range of science objectives, human extravehicular activities (EVAs), including the Apollo missions, have had limited experience with science operations. Current EVAs are carefully choreographed and guided continuously from Earth with negligible delay in communications between crew and flight controllers. Future crews on Mars will be expected to achieve their science objectives while operating and coordinating with a science team back on Earth under communication latency and bandwidth restrictions. The BASALT (Biologic Analog Science Associated with Lava Terrains) research program conducted Mars analog science on Earth to understand the concept of operations and capabilities needed to support these new kinds of EVAs. A suite of software tools (Minerva) was used for planning and executing all BASALT EVAs, supporting text communication across communication latency, and managing the collection of operational and scientific EVA data. This paper describes the support capabilities provided by Minerva to cope with various geospatial and temporal constraints to support the planning and execution phases of the EVAs performed during the BASALT research program. The results of this work provide insights on software needs for future science-driven planetary EVAs.
Lunar habitation and exploration of space beyond low-Earth orbit will require small crews to live in isolation and confinement while maintaining a high level of performance with limited support from mission control. Astronauts only achieve approximately 6 h of sleep per night, but few studies have linked sleep deficiency in space to performance impairment. We studied crewmembers over 45 days during a simulated space mission that included 5 h of sleep opportunity on weekdays and 8 h of sleep on weekends to characterize changes in performance on the psychomotor vigilance task (PVT) and subjective fatigue ratings. We further evaluated how well bio-mathematical models designed to predict performance changes due to sleep loss compared to objective performance. We studied 20 individuals during five missions and found that objective performance, but not subjective fatigue, declined from the beginning to the end of the mission. We found that bio-mathematical models were able to predict average changes across the mission but were less sensitive at predicting individual-level performance. Our findings suggest that sleep should be prioritized in lunar crews to minimize the potential for performance errors. Bio-mathematical models may be useful for aiding crews in schedule design but not for individual-level fitness-for-duty decisions.
650) 604-6364 steven.r.hillenius@nasa.gov (650) 604-2888 Bob Kanefsky Jimin Zheng San Jose State Research Foundation M/S 262-4 Moffett Field, CA 94035 bob.kanefsky@nasa.gov (650) 604-3514 jimin.zheng@nasa.gov (650) 604-5831 Ivonne Deliz ASRC Federal M/S 262-4 Moffett Field, CA 94035 ivy.deliz@nasa.gov (650) 604-5616Abstract-Over the last three years, we have been investigating the operational concept of crew self-scheduling as a method of increasing crew autonomy for future exploration missions. Through Playbook, a planning and scheduling software tool, we have incrementally enabled the capability for Earth analog mission crews to modify their schedules at various levels of complexity. Playbook allows the crew to create new activities from scratch, add activities or groups of activities from a Task List, and reschedule or reassign flexible activities. The crew is also able to identify if plan modifications create violations, i.e., plan constraints not being met. This paper summarizes our observations with qualitative evidence from four NASA Extreme Environment Mission Operations (NEEMO) analog missions that supported self-scheduling as a feasible operational concept.
In June of 2016, the Biologic Analog Science Associated with Lava Terrains (BASALT) research project conducted its first field deployment, which we call BASALT-1. BASALT-1 consisted of a science-driven field campaign in a volcanic field in Idaho as a simulated human mission to Mars. Scientists and mission operators were provided a suite of ground software tools that we refer to collectively as Minerva to carry out their work. Minerva provides capabilities for traverse planning and route optimization, timeline generation and display, procedure management, execution monitoring, data archiving, visualization, and search. This paper describes the Minerva architecture, constituent components, use cases, and some preliminary findings from the BASALT-1 campaign.
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