While teachers are increasingly realizing that playing and learning belong together, first gamification approaches are being applied to education. But the current solutions lack a real connection to the learning materials with regard to the content. For this reason it is required to design playing experiences close to textbook exercises likely to foster learning processes. A textbook gamification concept is proposed that directly sets up game mechanics on a textbook using given exercises which are transformed into playful quests. Thus, appropriate learning elements and didactic structures are integrated in the gamification application. The concept is based on the decision oriented instructional design model (DO-ID) and the webble technology approach which is an interface technology tailored toward creative human-machine interaction processes. 1 www.alm.uni-jena.de/working-with-the-whiteboard [2015-02-04] 116 Friedemann S., Baumbach L. and Jantke K.. Textbook Gamification -Transforming Exercises into Playful Quests by using Webble Technology.
Digital games, particularly serious games, are seen as an important element for providing stimulation and simulation in educational settings. The Storyboard Interpretation Technology (SIT) is a feature to support the development of games, especially for educational contexts. The Experimento Game is a prototype based on concepts of SIT. This prototype aims at supporting the development of a students critical reflection in STEM contexts, taking into account that students must be encouraged to understand the deeper meaning of a problem. In order to determine the suitability of the digital game, a user experience evaluation with a game test was carried out for the target group of students at the age of 11 to 13 years. In this paper we firstly outline the motivation of developing a gaming module called Experimento Game, secondly the theoretical background, and thirdly the progress of development. Finally we discuss the results of the user experience evaluation by means of a survey study and the collection of game data using Data Mining.
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